Castalia House Fantasy Literature Interview

Last year (2015) I did an online interview to help Jeff with a book he said he was writing. He published the interview at Castalia.com, and I promptly forgot about it. Last week (Mar. 28, 2016) I noticed it and posted a link to it on Twitter. On March 29 I learned that the link had vanished, and Castaliahouse.com had apparently lost their website to some cyber-squatter in the eastern hemisphere–a bit of a tragedy. Luckily, a T & T fan (thank you Ned Patrick) had saved the interview, and I was able to get a copy of it. It was suggested (by Stefan Jones) that I post it here, and so, here it is–a historical footnote at best to the general history of frp gaming, but also something of a look at my life. (Note: none of the links in this article are likely to work. Don’t bother trying to follow them.)

–Ken St. Andre

March 31, 2016

*********************************************************************KenSelfyT&TStuff

A Conversation with Ken St. Andre

Monday , 26, October 2015 Jeffro  HYPERLINK “http://www.castaliahouse.com/category/appendix-n/”Appendix N, HYPERLINK “http://www.castaliahouse.com/category/interview/”Interview  HYPERLINK “http://www.castaliahouse.com/a-conversation-with-ken-st-andre/” \l “comments”6 Comments

I recently contacted Ken St. Andre in order to confirm some of the claims I had made regarding the literary antecedents of his Tunnels & Trolls role-playing game, the second role-playing game ever created. (Update: more details on the “#2 rpg” debate are  HYPERLINK “http://playingattheworld.blogspot.com/2012/08/rules-to-game-of-dungeon-1974.html”here.) Before he’d talk to me, he wanted to know why I was so interested in this, so I mentioned that I was working on a book about the stories that inspired the earliest rpgs. In the course of our email exchange, he not only answered all of my questions, but he also graciously agreed to allow me to post it all as an interview.

Jeffro: My first question has to do with your reference to the Law of Contagion and the Law of Similarity on page 21 of  HYPERLINK “http://www.rpgnow.com/product/130768/Tunnels–Trolls-First-Edition-Reprint”first edition Tunnels & Trolls. Now… I realize this is written a long time ago. Those laws aren’t something people tend to think of nowadays in regards to magic, but I’m pretty sure I know which stories you were referring to there. If you happen to recall what you were thinking of forty years ago with that… please fill me in and either confirm of disprove my suspicion!

Ken St. Andre: You should understand that when I created the first edition of T & T I was already 28 years old with a master’s degree in library science, not some teenager just getting into fantasy. I had been reading and collecting all the fantasy I could get since I was 12. I’d also been studying real world Magic (not stage magic) for over a decade. I knew about the Laws of Contagion and Similarity. If there was a source for mentioning them, it was probably THE DARK ARTS by Richard Cavendish, although I may also have been thinking of THE INCOMPLETE ENCHANTER by L. Sprague de Camp, or THREE HEARTS AND THREE LIONS by Poul Anderson.

Jeffro: Well, my guess was THE INCOMPLETE ENCHANTER as the source, but I see that it’s not quite as clear cut as I would have liked.

You don’t mention a specific author or resource when you mention “the principles of necromancy and the control of spirits”, but you do mention Andre Norton as being the model for how spells in Tunnels & Trolls are based “on inherent abilities of the magic-user.” Now… I just got an omnibus of what I think you were referring to there in the mail. Can you confirm which of Andre Norton books you had in mind there so that I can be sure I have the right books…? (Again, I realize this was a long time ago now…!)

Ken St. Andre: References to Norton would go back to the Witch World series. That was her best fantasy available in the 70s. Star Man’s Son also had a psychic powers system indistinguishable from magic.

Necromancy would have been Clark Ashton Smith most likely. However it would be hard to overstate the influence of both de Camp and Carter back in the mid seventies.

Jeffro: I try to explain how big a deal de Camp was back then… but it’s really difficult to get it across. His stuff is just so different from how people think of fantasy now. He has all these stories where a really smart Archeologist or Psychologist travels to ancient Rome or the world of Orlando Furioso or an alternate earth where scientists study history by staging incredibly huge reenactments with brainwashed citizens…. It’s just crazy.

I mean, this is fantasy and all… or maybe science fantasy in some cases. But there’s no dark lord, no odd bunch of demi-humans trotting off for an epic quest to find or get rid of an ancient artifact just in time. There’s not even an Arnold Schwarzenegger looking guy running around in a loin cloth. It’s all so different and varied. Were you conscious of how wild some of this stuff was at the time…? Because looking back it’s really hard to get into a frame of mind where L. Sprague de Camp and Fletcher Pratt could be major players in fantasy.

Ken St. Andre: You are talking about some of de Camp’s best and most original work, but there was so much more. He and Carter teamed up to finish unfinished Howard stories about Conan. There was also The Tritonian Ring (1953), The Goblin Tower (1968) and the Fallible Fiend (1973). Plus, he was instrumental in finishing and publishing Tales of Conan (1955) and Conan the Adventurer (1966). That’s not even mentioning his work with Fletcher Pratt or his historicals that were almost fantasy. de Camp was a very big deal in fantasy back in the 60s and 70s.

Jeffro: And yet these guys aren’t mentioned too much these days… except to point out how awful their Conan stories were in comparison to Robert E. Howard’s. Lovecraft fans are upset about de Camp’s biography of their favorite author. Lin Carter’s writing is routinely savaged. And many of the more recent reviews of what you call de Camp’s best and most original work can be summed up as someone simply saying, “ewwwwwww.”

Now… I’m less interested in some of the scholarly nit-picking than I am the large and relatively rapid shift in the culture. When you talk about these authors, your enthusiasm is infectious. These guys really defined fantasy for an entire generation. How do you think they could lapse into obscurity as quickly as they did?

Ken St. Andre: How did they get obscure?

1. They died.

2. Wave after wave of new writers redefined fantasy in their own image.

The greats of yesteryear– forget them! Most of it comes down to TOO MUCH GOOD STUFF. There is really only room for a couple of old legends to exist, so Howard, Lovecraft, Tolkien. That’s 3 biggies from the ancient first half of the 20th century. Forget, gloss over people like Carter, de Camp, Leiber, Anderson, Norton, Jakes, and dozens of others. That’s just the way it is. You think anyone will remember me or Tunnels & Trolls in 50 years? Nope, it will be all Gygax with the purists remembering Arneson as well. Me, Stafford, Millar, Peterson (both of them), Henderson, and dozens of others will all be written off or ignored as imitators.

Jeffro: I think you sell yourself short. Even fifty years from now I fully expect people to still praise Tunnels & Trolls’s flexibility and the singular way it frees the game master from the need for endless rules books. And what about your work on Stormbringer?!

I love playing the classic rpgs myself. The way that they encapsulate the older, wilder sort of fantasy is just really compelling to me. For instance, your idea of the Rogue character type is very different from the way most people would do that sort of thing today. But a guy that has access to spell abilities without the benefit of formal training…? That’s just fun. And it’s not just Jack Vance’s Cugel spilling over into the game there, but Fritz Leiber’s Grey Mouser as well. I’d go so far as to say that those old characters are right in line with Tunnels & Trolls’s freewheeling and irreverent attitude. Certainly, a guy that was bred on only Tolkien and his imitators would have a harder time grasping where your game was coming from there….

Ken St. Andre: You seem to be well-grounded in fantasy yourself. Mentioning Cugel and the Mouser gets you points with me. You might also consider Zelazny’s Jack of Shadows. Go ahead and ask anything you want. I’m not a mind reader, and I have no particular horse to ride, especially since I have no idea what the scope or theme of your book will be.

Jeffro: Well… here’s one of the more controversial points that I’ve stumbled into in the process of looking into this topic. From what you’ve said here, it’s clear that you read pretty well the same science fiction and fantasy books that that other fantasy role-playing game designer did. (Well, I guess he was technically just a co-designer at the time you were putting together T&T; but you know who I mean!) The thing that’s striking is that while Tolkien is in the mix of what you guys were kicking around, he was far from being the prime determinant of your assumptions about how fantasy ought to work. In fact, guys like Roger Zelazny and Michael Moorcock and a half dozen other authors that are now relatively obscure would have been on par with Tolkien in your minds.

Now… saying that around some fantasy fans… it really makes their heads explode. They almost can’t imagine it. And the thing is, it’s very easy to talk about Tolkien’s influence on the rpgs of the seventies and how it was relatively limited in comparison to what came later. It’s harder to talk about fantasy fans in the seventies in general, though. So people will dismiss you guys as being representative only of gamers or else somehow being out of step with your own times.

So I guess what I want to know is… what do you think? Were rpg designers like you back the seventies typical fantasy fans of your time? Or was there something different about you guys…? Or did the requirements of rpg design influence who showed up and filter out only a particular sort of fantasy author that would have been different from what “normal” people were reading…?

Ken St. Andre: I suppose you could consider people like Gary and me to be super fantasy fans of the time. But we weren’t all that unusual. There was a fantasy boom going on in SF publishing. Publishers like Ace and Ballantine were doing all they could to bring anything fantastic back into print. And I don’t think there were any requirements of design.

Fandom was a much smaller subset of society than it is now. Those of us who were in fandom thought we were pretty special. A lot of us were also gamers, although gaming fandom didn’t really exist yet. However, it was taking off at the same time. It was all part of the fantasy explosion.

Gary and I were in the mainstream. People like M.A.R. Barker and Greg Stafford were more original and more creative, but even they shared in the fantasy explosion of the time.

Jeffro: How would you have known you were a part of fandom…? Was there an initiation rite? Did a parent give you a set of Narnia books? Or did a hippy loan you a copy of Lord of the Rings…? Or did you just know you were “in” if you subscribed to a couple of short fiction magazines and maybe bought a two-hundred page novel every week or so…?

Ken St. Andre: I was brought into fandom by a friend who was already in it. He showed me some fanzines, explained the concept. Fandom wasn’t hard to join–you just had to be willing to write a letter now and then. As I got more involved, I started writing and printing fannish things that further expanded my circles. No, no initiation rites per se. Maybe you could say that attending my first science fiction convention counted an an initiation rite, but actually my first one was LerpreCon I here in Phoenix, and I was one of the people who made that happen.

Jeffro: Can you describe what participating in the fanzines were like? (My impression is that it was akin to many of the discussion fora on the internet today. You’d have the same sort of flame wars that we are familiar with today, but they’d be stretched out over the course of months or years.)

Ken St. Andre: Participating in fanzines is just like subscribing to Wired. Except more participation was expected. If you had any talent, writing or artistic, you were expected to contribute. Yes, it was very much like participating the fora, only at the speed of the U. S.  mail instead of electrons and computer code. You level up when you join a apa. I’ve been a member of three apas. The Wild Hunt, Rehupa, and some Tarot apa I’ve forgotten the name of. I was also a member of the Burroughs Bibliophiles during the 70s.

Jeffro: One of the things that strikes me about the early rpg designers was just how eclectic their tastes were. For instance, you were a member of the Burroughs Bibliophiles over twenty years after ERB’s death. The thing that explains the obscurity of all these authors now– ie, death and time and replacement– didn’t really happen in your day. You guys read New Wave stuff like Moorcock and Zelazny just as much as you did old school planetary romance.

And your games… they pulled all kinds of stuff into them. I mean… when I try to describe Troll World to people, I say it’s “the Mos Eisly cantina of fantasy”. It’s loaded. Jam-packed. Wide open. Full-throttle. This is something that’s completely alien to a lot of people that are, say, under forty or so. Can you speak to this aspect of the times somehow…? Did it just seem like a good idea at the time… or is there something objectively awesome about it even though that style rapidly fell out of fashion with the rise of the Tolkien pastiche as the dominant form of fantasy…?

Ken St. Andre: Eclecticism? I don’t know what I, or anyone could say about that. That’s just the way it was back then. We were all young, and the world was full of wonders– and it still is– and we just took everything and did stuff with it.

I think you’re maybe trying to over analyze things when getting into the topic. We weren’t analyzing anything back then We were just looking for fun, and creating it in a thousand different ways. Young people are still doing the same thing today as far as I can tell, though I’m no longer part of those groups.

Jeffro: Well, I’ve taken up quite a bit of your time here. I’m grateful for everything that you’ve managed to clear up for me. This has truly been a blast.

For my final question, are there any other books in particular that you’d like to call out or fantasy authors that you’d recommend for someone that is looking to get into the mindset of those times when role-playing games were a brand new thing and you were right in the middle of it all? Anything that I might have overlooked or that I should be sure not to miss– anything else that you think might have particularly gotten your creative juices flowing…?

Ken St. Andre: In my opinion, a lot of the background and tone in role-playing games comes from non-fantasy sources–or at least a different sort of fantasy. The influence of Edgar Rice Burroughs really can’t be overestimated on my work. And also the romances of the Middle Ages. The legends of Arthur and Charlemagne are really important. You want book titles? Tarzan of the Apes, A Princess of Mars, Le Morte d’Arthur, The Volsunga Saga. King Solomon’s Mines, and Foster’s Prince Valiant comics to name just a few. You already know about Tolkien, and Howard, and Leiber, and Moorcock, but for both Gary and me there were 100 other sources equally important: Vance and de Camp and Carter and Malory and Homer and Beowulf and the Arabian Nights and on and on.

Jeffro: I know I said that was the last question, but if you can explain how Edgar Rice Burroughs influenced you, that would be a huge help. People in general can maybe wrap their heads around his mass popularity enduring well into the seventies… but again, the claim that he was a primary influence on early fantasy rpgs to a greater extent than perhaps even Tolkien is not something that many people can readily accept.

Ken St. Andre: I first discovered “escape/adventure” fiction through the book TARZAN AND THE ANT MEN when I was bicycling through Sunnyslope, Arizona (now a part of north Phoenix) and found their public library. I was in the summer between 6th and 7th grades, so that would have made me about 12 and the year 1959 or 60. I loved TARZAN AND THE ANT MEN. Edgar Rice Burroughs immediately became my favorite author. His books were hard to find in the 50s and early 60s.

Many people don’t realize that Tarzan is fantasy. Raised by apes but grows up to be superhuman–yeah, like that’s ever gonna happen. Discovers prehistoric worlds, becomes immortal, finds lost civilizations including Opar, an outpost of Atlantis, talks to and understands animals, gets shrunk down to 6 inches in size. Fantasy, pure fantasy.The settings from ERB helped create the settings of Trollworld–jungles, deserts, caverns, prehistoric cities. The fauna from ERB made up a large part of the Trollworld fauna–lions, crocodiles, apes–all part of my original list of monsters. The idea that technological anachronisms could be part of the world comes directly from ERB. He takes rifles and airplanes to Pal-Ul-Don. He has super scientists doing genetic manipulation on gorillas in the African jungle. All sorts of strange things happen in his books.

Jeffro: Thanks so much for taking the time out to talk to me like this. This has been really really awesome.

Ken St. Andre: Thanks for talking to me Jeffro, and for giving me an opportunity to talk about my influences in creating Tunnels & Trolls. I’m always happy to set the record straight, and turn people on to the great fantasy fiction of the world.

Ken St. Andre was born April 28, 1947, spent most of his life goofing off, and is planning to never die. So far, so good! You can find out more about him on his  HYPERLINK “https://en.wikipedia.org/wiki/Ken_St._Andre”wikipedia page. A range of his game design work is available through HYPERLINK “http://www.rpgnow.com/”RpgNow, including  HYPERLINK “http://www.rpgnow.com/product/152613/Deluxe-Tunnels–Trolls”the deluxe edition of Tunnels & Trolls. He is rather proud of  HYPERLINK “http://www.rpgnow.com/product/87823/Deep-Delving”Deep Delving, HYPERLINK “http://www.rpgnow.com/product/98121/Dwarf-World”Dwarf World, HYPERLINK “http://www.rpgnow.com/product/93371/Dewdrop-Inn”Dewdrop Inn, and the spell books that he did this year: HYPERLINK “http://www.rpgnow.com/product/141689/Rock–Rule-The-Spellbook-of-Gristlegrims-Dwarves”Rock and Rule, HYPERLINK “http://www.rpgnow.com/product/145487/The-Spell-Book-of-Shancinar-Ancient-Elven-Magic”The Spellbook of Shancinar, HYPERLINK “http://www.rpgnow.com/product/147338/The-Spell-Book-of-the-Uruks”The Spell Book of the Uruks. You can find a wealth of information about his work at HYPERLINK “http://www.tunnelsandtrolls.com/”the Tunnels & Trolls website and at HYPERLINK “http://trollhalla.com/outer-sanctum/”Trollhalla.

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Posted in Fantasy Literature, Fritz Leiber, Lynn Carter, L. Sprague de Camp, Roger Zelazny, Michael Moorcock, Edgar Rice Burroughs, Ken St. Andre | Leave a comment

The Angel of Death and Other Snippers and Snippets

AngelofDeath

1

At the Library

1:15 p.m.
At the library
where my desk
Is piled high
with books to
evaluate.

Working on them
at reference desk.
Adding them in
Or throwing them back.

Generous people
keep me supplied
with stuff to do.
Adding things
you'd never find
on selection lists
from library lit.

2

Creation, Evolution, Destruction, Burp
     by Ken St. Andre

     He was a minor god, living his humdrum life in the world of the gods, but he woke up one morning determined to create a world that day.  He entered the numinous room and gathered the material from which he would make his mini-universe.
     First he took the Sacred Container and filled it with the Water of Life.  He purified the Sacred Water for two eons.
     Then he took the Sacred Powder from the Sacred Rectangular Tin of Crimson and White and with the Holy Spoon of Creation poured the Earth upon the Sacred Water where it floated in a massive mountain.
     Let every nanosecond of god time equal 1000 years of world time, he decreed.  And evolution began.
     After 5 billion years, the god began to stir the mix.  The sky-towering mountain sank into the sea, and became one gigantic continent.  And still the waters swirled in divine agitation.
     The continent broke into many parts and became hundreds of islands, each continuing to melt into the sea in one cataclysm after another.  With one billionth of a second equal to 1000 years, the destruction of the earth was vast and slow, but inexorable.  A time came when all the land was gone.
     And then the god lifted up the world and drank his morning cup of coffee.

The End

3

Just Say No
     by Ken St. Andre

Splish!

"What's that?"

'Don't know.  Over there, by the smooth stone.'

"Looks a bit like worms  Nice brown worms."

'Looks kinda good.  Maybe we should go over and nibble a bit.'

[No!  Don't go, younglings!  It's danger.]

"Oh, Gramps!  You always think everything is dangerous." 

[And that's how I got to be as big and old and wise as I am.]

'Look!  Clyde's going over to investigate it.'

[Clyde!  Stay away!  Danger!]

(Don't be silly, Gramps.  These worms can't hurt me. Ohh, that feels kind 
of good.)

"What are the worms doing?"

'They are rubbing against Clyde's belly.  Look at the smile on his face.   He loves it.'

"I want some."

'Me too!'

SPLASH!

"What happened?"

'Where's Clyde?'

[The thing got him.  Clyde is gone.]

"Gone where?"

[Don't know for sure, but I doubt if he will return.]

'How did you know about the danger, Gramps?'

[When I was younger, something like this happened to me.  Strange delicious looking worms appeared in the water, they stroked my stomach, it felt     better than anything ever has before or since . . .]

"And?"

[Suddenly the thing grabbed me, and pulled me out of the world.  I flew    through outer space, but I wriggled and twisted.  I came down and hit hard.  It wasn't water.  Something huge lunged for me, but I twisted and flopped as hard as I could . . .]

"And you got back in the water?"

[Yes.  I was very lucky.]

Splish.

'Look, here it comes again.'

"Ooh, they do look good!"

[Just say no.  You will live longer.]

'Let's get out of here.'

* * * * * * * * *

end.

4

MORAL INVADERS

     by Ken St. Andre

The third planet from the cool yellow star on the galactic rim was almost 
perfect for the Zz'nng.  Right gravity, right temperature range, plenty of natural resources.  The only real difficulty was not enough sulphur in the atmosphere, and a bit of zoobleforming would take care of that.

A closer examination showed a second problem.  The planet was already inhabited by intelligent life forms--pre-technological, but much like the Zz'nng in many ways.  Something would have to be done about them.

It took some planning and some work, but the Zz'nng had a star-spanning    civilization with thousands of planets in it.  Millions of ships could be  mobilized when necessary.

Yes, it took a few planetary rotations around its sun, but every bee, wasp, hornet, termite, and ant along with all of their hives were successfully  evacuated to a resource poor but tranquil planet less than 10 light years  away.  With the intelligent life safely removed, the zoobleforming could   begin. 

end.

5

The Hero
     by Ken St. Andre
 
I paused by a forest pool to refresh myself and my mount.  I was kneeling and using my cupped hands to drink the  cool, refreshing water when suddenly I heard a shout, and a man rushed out of the trees at me, his hands       upraised as if he wanted to throttle me.
 
It surprised me, but I fear no man.  Lightly rising to my feet, I          side-stepped his mad rush and drew my rapier in one clean motion.  As he   turned to attack again, I foined at his neck and drove the keen blade      through his bearded throat and out the back.  He fell down in a geyser of  blood.  I dodged back so that none of it would soil my clothing.  He gasped and burbled, but he couldn't speak and in about a minute he bled to death.
 
That was unpleasant.  I searched the body, but he had nothing on him but a peasant's filthy ragged clothing and a poor knife of blunt iron--nothing   that I would want, and nothing to tell why he attacked me.  Come to think  of it, perhaps he had simply been happy to see me in this godforsaken      forest.  Now that I had a moment to think, i realized the shouts hadn't    sounded that angry.
 
Well, I had no way to bury him.  I dragged him away from the pool and left him behind some bushes--carrion for the forest wolves.  Filling my water   bottles, I rode on and presently reached Tintaglia.
 
And the moral of the story, lads?  Never rush a fighting man, and stay out of my face!
 
End

6

The Angel of Death
     by Ken St. Andre

The Angel of Death visited me (again) just before waking up.  It didn't 
have a shape this time--no big-eyed maiden or skeleton with a scythe--just a vague area of darkness with a presence to it.

"Are you ready to go?" it asked.  I somehow knew this was not the first    time it had asked me.

"Do I have a choice?"

"You always have a choice," it answered.  "God gave you free will."

"Is that true for everyone?" I asked.

"Yes.  Everyone has free will.  Not everyone realizes it.  Most souls just come away with me the first time I ask them."

"I'm going to say no.  I still have things to do in this life."

"Nothing important.  You've experienced childhood and manhood, sired       children, loved women, travelled the world, helped, harmed, learned, taught and so forth.  What else do you still want to do in this life?"

"I want to write, I want to eat, I want to love, I want to spend time with my son, I want to travel.  I want to win this online game I'm playing.     Just because my biological function has been fulfilled doesn't mean I'm    ready to die."

"Live then, but pay the price.  I'll be waiting for you."

"I have a feeling that I've denied you before."

"True!  You have."

"I don't remember, but I feel I've turned you down many times."

"One thousand four hundred eighty-six times you have turned me down.  Would you like to remember?"

"Yes, I would."

"Granted."

"That seems like a lot of refusals."

"It is nowhere near the record."

"What happens after you die?"

"I am not allowed to tell you?

"Can you give me some hints?  Am I destined for hell?" 

"Do you believe you should go to hell?"

"How should I know?  I hope not.  I haven't been that evil."

"You probably won't go then.  There are a lot of other possibilities."

"Like what?"

"I can't tell you.  Let go.  Come with me and find out."

"I don't think so.  Nice try though."

It smiled grimly--that is if a vague presence in the dark can smile grimly.

"You sure you won't change your mind?"

"Not this time."

"Return to life then!"  It vanished . . .

. . . and I felt a stab of agony shoot through my stomach and I awoke in a cold sweat.  At that moment the muscles in my left calf spasmed and the leg tried to tear itself apart.  I gasped and cried out a little bit in agony.

And I paid the price gladly enough, waking to the pain I feel everyday.  I remember now.  You can live if you're willing to pay the price.  Life is 
Pain.

End

Epilog:  Now that I can remember my visits from the Angel of Death, I have understood something else.  The pain of life keeps getting worse the longer I stay here.  It is much worse now than it was a year ago.  I was thinking that with simple willpower, I could deny the Angel of Death forever.  But I am realizing that some day I am going to say yes to the Angel.  Some day I will not be willing to pay the price any longer.

End.

7

Children of the Heart and Mind

Every book, every story, every film, every poem, every song, every 
painting, sculpture, crafted item,

All of these things are children of the heart and mind.

And we, their parents, wish nothing more than that they will be born, grow strong, and make their way in the world.

Some achieve fame and glory; some slide through life as quietly as a ghost.

Some have great staying power--they seem to be as immortal as Gilgamesh. 

Others die young--alive only for an hour or a month or two.

Yet, for the most part, we writers, painters, sculptors, dreamers, we 
parents and progenitors,--we love those children that were once part of us, but now have an independent existence.  Oh how we hate to see our children perish!

Damn those librarians weeding their collections!  Damn those censors and those mercenary merchants and those jaded users who throw our children in the boneyard of outdated and forgotten dreams!

     --Ken St. Andre, another damned author and librarian, Jan. 6, 2005.

8

Dream Power

     by Ken St. Andre

Male pattern baldness has been robbing me of my hair for twenty-five years now.  What was once a lustrous forest had become a shining dome.

But, a while back, I had an interesting dream.  In my dream I had my hair 
back, and it made me smile, even in my sleep.  When I awoke, alas, it was 
not true.  Then I had a thought.  We've all been told of the power of 
visualization, and of the human will.  What if I could dream my hair back?  Why not try?

Since then, every night when I go to bed, I take a few minutes to visualize myself with a full head of hair, and I tell myself that I will dream of myself with that full head of hair.  And for the most part, I do. 

During the day, when I get a moment free for daydreaming, I imagine myself with a full head of hair, close my eyes, and see it. (usually with a 
beautiful redhead or blonde running their fingers through my shining brown hair.)  Mmmmm--what beautiful dreams they are!

And . . . I am happy to tell you that the process is working.  The hair 
growing back on top of my head is still kind of thin, but it's getting 
thicker and stronger every day.  I bought a comb again, and some vaseline 
hair tonic.

Yes, it's working.  Dream power!

And . . . the Rogaine I've been using for the last three months probably 
has something to do with my success also.

end.

9

Just a Dream?
    by Ken St. Andre

I thought it was a good party.  It had all the ingredients for having a good time.  Hamburgers.  Girls.  Ice cream.  Girlz.  Champagne.  Grrlz.  Music.  Babes!  Woo Hoo! 

Yes, it was a good party.  But it finally ended some time around four in the morning, and since it was my house, I was stuck there at home, alone, 
with a big mess to clean up.  I put all the loose trash and discarded 
pieces of clothing in trash sacks.  I piled all the dishes in the sink. And then, head spinning, I crashed.

And I had a very strange dream. 

I dreamed I was the Sun.  There were no pictures really, just a sense of 
warmth and light.  And I was in a conversation with other stars--actually 
something like 100 billion different conversations with all the other stars in the galaxy.  We weren't speaking anything like English, of course, and I only really followed one conversation in my dream.

<<Have you ever wondered?>> I radioed, <<if we're the only form of intelligent life in the universe?>>

[[Not really,]] answered Alf, one of my two closest neighbors.  [[Why do 
you ask?]]

<<Mostly because somebody else just recently started talking around here.  Haven't you noticed?  I think there has been plenty of time for the signal to reach you.>>

[[I did notice, but I thought it was you.  The new signal, which is pretty weak, but very, very fast and chaotic, seems to be coming from you.]]

<<I'm not making it!>>

[[It certainly seems to be coming from you.  I thought you were humming or something.  Where else could it come from?]]

<<You know how our sense of gravity allows us to experience other objects?>>

[[Ye-ess.]]

<<I have a lot of small cold objects orbiting me.>>

[[That's common.  That cold matter is the condensed remnants of our older comrades who have died.]]

<<One of them is producing all the talk.>>

[[Preposterous!  Those chunks of rock are too small and too cold to ever 
develop a mind and intelligence.]]

<<I think so too, but you can't deny the signal exists.>>

[[There's a signal alright, but you're making it.  That's the only logical explanation.]]

<<I'm not making it.  Why would I do that?>>

[[Just to mess with my mind, I guess.  I wish you'd stop.]]

<<I am not doing it!!!  You're making me hot by not trusting me!>>  And in my dream I felt as if I was getting really really hot--maybe hot enough to nova.

Then I woke up.  The house was on fire, and I barely got out alive.

end
10

Message to the United Nations
     by Ken St. Andre

    The aliens looked an awful lot like dinosaurs.  They had very large 
brains, and wore a sort of shimmery metallic sarape for clothing--at least that's how they showed up on television.  They did the usual thing for 
aliens, and seized control of all television broadcasts around the planet.  Astronomers said that there were close to a million ships in earth orbit 
out about the distance of the moon.  One minute space was normal and empty; the next moment radar showed it full of a million huge spacecraft--give or take a few thousand--it was real hard to get an accurate count.

    The alien on television had a very short message, and it repeated 
constantlly.  He obviously used some kind of mechanical translator, as the sound accompanying the picture was a combination of hisses and whistles and clicks.  An inflectionless metallic voice broadcast in English alternating with Chinese.

     The message was short and a bit perplexing.  It said, "You understand the concept of property.  Good.  Prepare for a message from the owner."

     The message filled the airwaves for nearly a month.  It saturated the broadcast spectrum, much to the dismay of people on Earth, who had to find alternate means of communication.  Then a ship came in for a landing.

     The ship was like nothing ever seen on earth before--an eight-sided truncated pyramid made of a glowing green stone with a base one mile square.  It came down, quite slowly actually in New York City not far from the United Nations building.  As it settled a kind of klaxon sounded--so loud it 
could deafen a person in a single blast. 

     Of course, there was no room for it to land, far too many buildings in the area in which it was settling.  It hovered for over an hour above the highest skyscraper.  All attempts to communicate were ignored.  Then it 
began to settle again, and it crumpled the steel tower of the building like it was soggy cardboard beneath a brick.

     Anyone with half a brain had already evacuated the area.  Now the rest of the population began to stream out of the landing zone.  Panic, 
confusion, chaos--and of course the U.S. Army had to arrive with tanks and jets and coptors and missiles.

     And as the ship came down, slowly crushing everything beneath it, and all communications failed, the military opened up with everything it had, 
all to absolutely no effect.  The bullets bounced off.  The explosions blew back into open air.  The ray weapons fizzled out.  And the ship came down.

     In the middle of the barrage, a great mechanical voice boomed out.  
"Stop that!"  Seeing that their weapons had no effect at all, the Army 
stopped shooting.  Maybe someone remembered that there were a million more ships like this one in orbit.

     The alien ship finally reached the ground, and it settled down, down, down through the earth until it reached bedrock.  And there it sat for 
seven days and nights.

     Finally a portal opened in the smooth skin of the ship, and a ramp extended, and out floated a small army of dinosaur-aliens, 81 of them to be exact.  They were enclosed in a light blue forcefield, and they rode on platforms of green stone, and they didn't touch the ground.  They made their way to the entrance to the United Nations, and used some sort of tool to dematerialize an opening in the building wall large enough for their party to float through.  Ignoring all the people who tried to block or guide them, they went directly to the assembly station.

The President of the United Nations put it as gently as he could, but finally had to ask, "Why are you here?"

The alien dinosaur barked at him.  "Exactly what we wanted to ask you!  Why are you creatures here?"

"This is our home planet.  We evolved here," said the human.

"Wrong," snapped the dinosaur.  "We evolved here and had a high 
civilization on this world more than 70 million years ago.  When we 
developed a star drive, we set out to explore the galaxy.  Now we have 
returned, and find that our planet has been infested with mammals.  And 
you're ruining and polluting the world.  That has to stop, and we're here 
to tell you we want our planet back!"

"What? You want the planet back?"  The delegates erupted into a maelstorm 
of shouting and noise.

"Since you seem to be marginally intelligent, the Galactic Council ruled 
that we could not just come in and wipe you out like the vermin you are.  
But we can evict you," snarled the dinosaur.  "This is your formal notice.  You have one hundred years to leave the planet, and if you're not gone by then, you will be thrown off the planet with all the force at our disposal!"

The End

11

Cat in Hat

There once was an obnoxious cat
Who walked around wearing a hat
Star of book, stage, and screen,
He was crazy, not mean,
Though he caught neither bird, mouse, nor rat.

12

ZORG WAS THE BEST NOVA-SHIP PILOT

     by Ken St. Andre

Zorg was the best nova-ship pilot in two galaxies!  But when the new quasar class ships came out, ick still lost ick's job.

High intelligence, lightning-like reflexes, and experience with every black hole, asteroid belt, and navigational hazard in the Milky Way--none of 
these things made any difference at all. Ick lost ick's job and found 
ickself stuck on a planet somewhere out on the Grnokh-forsaken galactic rim.
Zorg simply didn't have enough tentacles to do the job!

end

13

The saga continues.
Zorg was the Best Nova Ship Pilot in Two Galaxies, Part Two
 
     Zorg's nova-ship sat at the spaceport in storage.  Nobody wanted to 
charter it now that the quasar-ships were doing all the work--four times as fast, eight times the cargo capacity, half as expensive.  Quasar-ships 
ruled the galaxy and had for many years now.
 
     Zorg glumphed in the Brittle Periwinkle Stewplace with a Denebian 
Slime Devil named Glap!Togg.  He had a snifter of Rigellian rum in one 
tentacle and a pernishity pod in another and he regaled his companion with the tale of how he foiled Captain Gleedlikk of the Orion space pirates.
 
      Suddenly, the galactovision screen emitted a strident alarm and the 
grave countenance of Ran Dather appeared.  "This is a hyper-space bulletin.  The super giant star Urkto Thrombosis in the Omega-13 quadrant has just 
gone super-nova.  Trillions of sentients have perished.  Reports are coming in of quasar-ships all over the galaxy exploding.  Stay tuned to this 
channel for further reports."
 
     "Hmmm," said Zorg, "perhaps Ick had better sober up."
 
     "Glg!!!bffflmook!!!?" said the Denebian Slime Devil who was a good deal more inebriated than Zorg.
 
     Before long, the bizchip implanted in Zorg's third auxiliary brain 
bleetled, and he processed a request for emergency transport of medical 
supplies and workers to Morphun-12.  It seemed that Zorg was back in 
business.
 
     Ick later learned that due to a design flaw in the quasar-ships 
hyperdrive engines, they were all flooded with unimaginable quantities of 
energy from the super-nova conveyed directly through hyperspace.  Who knew that something like that could happen?  Poof!  Sizzle!  No more 
quasar-ships anywhere.  Loss of life and goods throughout the twin galaxies was huge.
 
      Between the stars Zorg had a momentary thought for all the 
quasar-ship pilots who had been better than he, and who were all dead.  
"Better to be lucky than good," Zorg mused.  "Of course, it doesn't hurt to be good also."
 
      Zorg soon regained his old skills.  And it wasn't long before once 
again it was well known that Zorg was the best nova-ship pilot in two 
galaxies.
End

********************************************************





							
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The Gods of Trollworld

DeathGoddess

When the great Wizard Wars ended, there remained 849 great wizards in Trollworld. Legends of their activities remained among their subject peoples, and over time, became the basis of many religions. Truly, those ancient magic-workers were of godlike power. Many of them could laugh at such mortal fears as death. Others brought whole new races of beings into existence, or snuffed some of the existing ones into oblivion.

Empires rose and fell, languages flourished and died, kindred ebbed and flowed across the surface of Trollworld. New wizards were born and rose to power; they had their deeds mythologized, and were known, in turn as gods.

In the Empire of Khazan, in the western part of Rrr’lff the Dragon continent, the wizardly heroes of the War of Liberation became deified. Priesthoods arose, created sometimes independently and sometimes deliberately by the wizards themselves, who took the older myths and transferred them to their own patrons. Over centuries, a syncretic religious pantheon was formed, a pantheon of deities continually at war with each other, the same kind of war that the peoples saw all around them in the violent lands of Trollworld.

Virtually all of the legendary names that are mentioned in the Historians’ Chronology of Trollworld are associated with some god or goddess. I am merely going to speak of the Seven: the greater gods of the west that are associated with the planets of the night skies of Trollworld and the great God of Day.

Greatest of the gods is Ohtariel, the God of the Sun (called Bhanu in Old High Elven). He brings life and warmth to the world, and frightens monsters and destroys them. In the morning, He rises to glory; in the afternoon, He sinks into defeat, and retires to an island in the west beyond the world we know where He sleeps, recovering His strength to fight the great battle again on the following day. Those well versed in the lore of the Sun associate Him with Khazan-Ohtariel-Khazan, the great elven wizard who united the Six Good Kindreds and formed the Empire of Khazan. For centuries (Ages) Khazan reigned in His city in the Dragon’s Mouth, bringing a golden age to the land while the monster kindreds hid in the wastelands. He overthrew the Ogres of Tharothar. He defended the land from the depredations of Zweetz, the evil bird-serpent god. He organized the wizards into a great Guild that systemized the working of magic. But there came a time when He was defeated by Lerotra’hh, Goddess of Death and Night, Patroness of the evil monster kindreds, the Uruks, the Trolls, the Ogres, the Dragons. Then Khazan withdrew into the hidden island in the sea where He now sleeps, leaving the land in spiritual darkness. One day He will rise again to bless the world with a new morning of hope. In the meantime He shows His power and love in the daily light of the sun, which fights many battles with darkness and storm, and always sets and leaves the world in shadow, yet always rises again to bring new hope in it. This is the legend of Ohtariel, also known as Khazan.

Lerotra’hh, once no more than an urukin (half-uruk) fugitive, rose through Her own efforts to unite the monster kindreds in a War of Liberation when all seemed bleakest for them. She learned dragon magic from Vvvarr, one of the great old dragons. (Indeed Vvvarr, Queen of Dragons, has her own mythic cycle of adventures that go back to the first coming of the dragons to Trollworld.) She brought the rock trolls from the depths of the world to fight on Her side. She cast off the pride and tyranny of the Elves, and brought the greatest elvish champions to death and disaster. (See the sad tale of Ellehra, for example.) So many died during Her 26 year struggle with Khazan that people began to call Her the Goddess of Death, and started associating Her with the dim planet of death. (Sanicar in Old High Elven, Saturn in the Common Tongue) She encouraged this belief, and indeed, Her magic became so strong that She could slay with a glance or return the dead to life by simply touching them. To consolidate her rule of the Empire of Khazan (officially renamed to the Empire of the Goddess, but the elves and humans retained the old name, and the monsters never cared about the names of empires), She let all know that She was indeed the veritable Death Goddess. One of Her first acts as Empress was to build a great shrine to Life and Death–the Arena of Khazan. In Her own way, She became the champion and protector of the land, for She, too, had to struggle with the insane serpent-bird known as Zweetz. She made it possible for uruks and men to associate side by side, for elves and ogres to meet in trade (both kindreds love jewels), for all the many kindreds to tolerate each other. (All kindreds are equal in death.) With the help of Khara Khang, he who once served Khazan but betrayed him to bring victory to Lerotra’hh, She created the western world where an uneasy peace prevailed among the many kindred peoples.

Of all the magical beings that live in Trollworld, none is more ancient, more powerful, or more feared than the Dragon. And of all dragons, Shangingshingshingingshang is the eldest and greatest. He is the ruler of clouds and storms. He roars and rages in the lightening; He brings life and death with the rains; He is the Master of Dragon Magic, the oldest and most powerful magic of all. Shangingshing is linked with the brightest planet in the night sky. (Mushtari in the Old High Elven, Venus in the Common Tongue) His power is not limited by day or night. His storms cover the sun and moons with equal ease. The Dragon is one of the great foes of Ohtariel. Prophecy has it that their final battle will herald the end of the world itself. He sleeps in the legendary east, and only wakes when all of Trollworld is in great peril, but even in His slumbers, He covers the world with His storms, and enriches it with His magics.

Dwarves revere a more immediate god, the being known as Gristlegrim. Scripture says that Gristlegrim grew envious of the elves and wanted His own people, and that to make His people stronger than elves, He carved them out of stone, breathing life into them through the power of His mystic rune. Thus, in His own image, with His own likes and dislikes, He created them. Gristlegrim lives in a great floating cube of stone, and He invites mortals to come visit Him if they dare. His great glowing fortress most often floats in the skies between the cities of Khosht and Khazan. He loves gold and gems and laughter and cunning dealing. He is a god that makes things. It was He who taught the meaning of toleration to the wizard Khazan. (Once when Khazan was a young elf, he joined a party of adventurers on a raid into Gristlegrim’s floating fortress. Things went poorly for the elves; some died, and the rest were captured. Gristlegrim released the survivors, but he kept Khazan as his prisoner for a hundred years, forcing him to associate with dwarves and humans and hobbs and other creatures until the proud elf learned that anyone could be his friend if he would allow it. That was not an easy lesson for Khazan to learn. When Khazan was finally released, only then did the true alliance of the Six Good Kindreds happen. [Note: the different mythologies of the gods are not always compatible. This story is not found in the elven mythology of Khazan-Ohtariel-Khazan. The stories of the gods sometimes treat the other gods as if they were only mortals.]) It was Gristlegrim who ended the wars between the elves and the dwarves and the dragons. It was Gristlegrim who created the tools and metals that can work stone: the pick, the mattock, the maul, the shovel, and the fiery furnace. (Some legends say that those tools, and indeed the whole science of mining, was created for Gristlegrim by the ancient dwarf wizard known only as Smith. Other legends say that Gristlegrim and Smith are the same person.)

Unlike the dwarves, who are considered to be creatures of both land and sky, the trolls are the veritable spirits of the planet (Ajalaa in Old High Elven, or Earth in the Common Tongue). They are the oldest inhabitants of the world, which was once all theirs, before the elves and dragons came and forced them into the depths. They had no concept of worship before the other kindreds taught it to them, but as they came to emulate the shape of men, elves, and dwarves, they also began to think like them, thus deciding they needed their own deity. The oldest known troll is G’rrrimtusk (Grimtooth in the Common Tongue), and he came to symbolize the enduring powers of the world itself. Humans, especially farmers and miners, began to leave gifts to win the favor of the trolls. Those who pleased them found protection from other monster kindreds, and some even learned to talk with them. Slowly the idea that Grimtooth was the protector of the earth became common among humans, and he became a kind of god to them. As for the trolls themselves, there is no evidence that they ever worshipped anyone or anything, but they have sometimes been heard to say that certain majestic places, especially deep caverns, have the essence of G’rrrimtusk in them.

In the years before the rise of Lerotra’hh, the uruks lived a very savage and difficult life in the waste places of the Dragon continent; those lands too harsh to support any other race were all that were left to them. Created by Loopo the Mad Mage during the Wizard Wars, the uruks had always been known for their savagery in battle. They were friends to none and foes to all, and they lived a life scarcely better than that of beasts.

Then a great shaman, Arahk Gnahk (read his name backwards to discover his true identity), came among them. He seemed to be an uruk like any other, but because he knew magic, he was so much greater than they were. Fearless, he defeated their greatest champions, yet let them live. He taught them how to befriend the other creatures of the wastelands, and he domesticated wolves and snollygosters. He taught them to unite against common perils, to use metal weapons, and to dig and smelt the ore they needed. He taught them simple sorceries: how to summon fire, find water, heal wounds. He taught them to use bows and arrows, to make poison, to use beasts and slaves to get more work done. He brought them up almost to a level with humans, elves, and dwarves. He took a dying race and gave it new life and strength. Is it any wonder then that He became a god to them, replacing the creator god, Loopo, in their hearts and loyalty? The uruks knew that Arahk Gnahk was no common uruk, for no common uruk could ever do the things He did, or know the things He knew; they thought Him a god who took uruk form to save them. And so, the people of the Mad Mage forgot their creator, and began to worship Arahk Gnahk instead, because He was the Savior, the culture bringer, the Master of Beasts and Magic. Lerotra’hh grew up worshipping Him, and learned more about Him when She united the uruk tribes in the War of Liberation; indeed, when Khara Khang came over to Her side in the battle, He took the form of Arahk Gnahk to persuade the savage and nearly unmanageable hordes to do Her bidding. In turn she fostered the divinity of Arahk Gnahk and brought His worship to all Her subject peoples. The bright planet that can only be seen at night, because it remains close to the sun at all times, (Utarid in the Old High Elven or Mercury in the Common Tongue) became Arahk Gnahk’s symbol in the sky.

The last of the great gods is Zweetz the bird-serpent, so called because His form is not even vaguely humanoid. He is a huge, winged, crimson serpent, with beady black eyes and a darting tongue dominating an angular head. Zweetz is not draconic in any way since he bears feathers all over his body instead of scales. The alien and implacable Zweetz came to Trollworld during the Wizard Wars with thousands of his kind, but most of the wizards allied to defeat them, slaying them one by one, until after centuries of fighting, only Zweetz was left–though little did the wizards dream that the power of each dying bird-serpent was absorbed by those that survived it. Zweetz still wants to dominate Trollworld, and from time to time, He tries. The invasions He has mounted against the Dragon continent have become legendary, and have been beaten back with only the greatest of efforts. Whenever Zweetz marshals His forces, the land is filled with war, sometimes for years at a time. For that reason He is associated with the red planet (Mirrikh in Old High Elven, or Mars in the Common Tongue), and Zweetz has become the God of War incarnate.

But what of the two moons, you ask? They also have their associated deities. The red moon is known as Sharane, the Goddess of Love and Pleasure. It is said that Her light can make an uruk look good to an elf and vice versa. The priests of Lerotra’hh claim that Sharane is but an aspect of the Death Goddess. However, the priests of Ohtariel claim that she was the consort of Khazan himself, long before the Death Goddess came into the world. The uruk shamans say that She is the daughter of Arahk Gnahk, and a protector of their people. The dwarves say She was a servant of Gristlegrim who was exiled from His presence for lack of respect. And there are many other stories about Her. She has no temples and no formal priesthood, but features in many a shrine inside the brothels of the Dragon continent.

The black moon is called Sar of the Shadows, and He is the patron deity of thieves and rogues. It was Sar who first stole gold from Gristlegrim, and gave it to men to use as money. It was Sar who stole magic from the trolls, and they have never had much since then. It was Sar who tricked the great Dragon, Shangingshingshingingshang, into spending most of His time sleeping, “for in that sleep what glorious dreams might come”. What else can truly tempt a god, but the essence of dream? It was Sar who founded the Rogues Guild, so that those who were cast out by the haughty wizards might have their own source of magic and companionship. Wherever there are wrongs to right, and loot to plunder, there are legends of Sar the Slippery, Sar the Secretive, Sar of the Shadows.

These are the chief deities of the western side of the Dragon Continent. There are others. Truly there are as many gods as there are grains of sand. Their legends duplicate and sometimes contradict each other. Some wise people think there are no gods at all in Trollworld, only godlike wizards. Believe what you wish, but take all tales of the gods with caution–they are more allegory than history, more imagination than truth.

–written by Khenn Arrrth, known as the trollgod in these later decadent times, though I know full well my powers are feeble compared to the great ones of whom I write.

–end

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Personal Game Archaeology–Another Dig

Personal Game Archaeology

Grumpy Note: This document was created with Word. Formatting was apparently lost in pasting it into this blog form. Sorry.

WHAT THIS IS: For the last couple of weeks, I have been going through some of my old papers and manuscripts saved from the distant past, throwing away the real trash, and sending the notes, papers, and documents off to Tim Hutchings with the implied hope that they will be saved by a college somewhere. Some of it just seems too interesting to me to just ship off and forget forever, and I have been putting that in this blog. I have always wanted to turn T & T into some form of MMORPG. This appears to be an outline–notes for such a game design. I don’t know if this has interest for anyone other than me, but I’m putting it up. Game companies, if you see anything you like, contact me. Let’s make this, or something like it, happen.

Note: although I am typing all this out instead of simply scanning it into the computer, I am retaining all spellings and thoughts about the world and game between then (?–probably sometime around 2009) and now (2015).

computermap

(a screen shot from the T & T computer game that did happen back in 1991)

THE WORLDS OF TUNNELS AND TROLLS

  1. Main World–Rhalph
  2. Two Continents
  3. Dragon Continent
  4. Swan Continent
  5. Several Islands
  6. Gull
  7. Kazad
  8. Sea of Mystery Isles
  1. Time Advances on Rhalph
  2. Founding of Khazan = 0 A.K.
  3. Rise of Lerotra’hh = 600 A.K.

C Fall of Khazan–Surrender & banishment = 666 A.K.

  1. Rise of Khosht = 700 A.K.
  2. Rise of Knor = 800 A.K.

E1. Ranger-Khazan War = 900 A.K.

  1. Disappearance of Khara Khang = 1365 A.K.
  2. Return of Khazan = 1366 A.K.
  3. Defeat of Lerotra’hh = ???–depends on players.

III. Cyclical Events on Rhalph

  1. Ranger Marauding–starts at 800 A.K. and flares up again every 50 years.
  2. Dragon Infestations–starts at 200 A.K. & repeats every 200 years (Create 100 dragons & stash them around the map.)
  3. Great Famines–starts at 150 A .K.. Price of food goes up by factor of 10 . . . stays high for 7 years, then goes back down. Repeats every 64 years.
  4. Troll-Uruk Migrations. Starts in 111 A.K. Every 111 years every mountain square on board visible on player’s map becomes a monster                                       generating square & produces monsters–Orc & Trolls & Magmons                              which move to attack players.
  1. Character Classes (more than the 3 of T & T)
  2. Warriors–no magic–great in combat
  3. Rogues–limited magic–7 spells
  4. Wizards–Unlimited magic–no healing
  5. Healers–Unlimited healing–no other magic
  6. Merchants–no magic, good combat
  7. Alchemists–produce enchanted items (work for days to enchant things)
  8. Farmers–no magic–poor combat–produce food
  9. Miners–stone magic only
  10. Barbarians–weather magic–great combat
  11. Brigands–no magic–average combat–hostile
  12. Seamen–no magic–average combat
  13. Pirates–no magic–good combat–hostile
  14. Scouts–Invisibility–good combat
  15. Bards–High Charisma–3 spells–poor combat
  16. Scholars–High Intelligence–1 spell–poor combat
  17. Priests–Attribute Magic–poor combat
  18. Workers–No magic–poor combat
  19. Death handers–No magic–great unarmed combat
  20. Technos–No magic–sf devices
  21. Immunes–No magic–immune to magic–average combat
  1. Character Races
  2. Humans = All Att. X 1
  3. Uruk = STR X 1.5, SPD X 3/4, CON X 1.5, CHR X .5
  4. Troll = STR X 4, SPD X 1/2, CON X 4, SIZ X 2
  5. Elves = STR X 2/3, SPD X 3/2, IQ X 3/2, CHR X 3/2, SIZ X 5/4
  6. Dwarves = STR X 2, SPD X 2/3, CON X 2, SIZ X 1/2
  7. Ratlings = STR X 1/2, CON X 3/2, DEX X 3/2, SIZ X 1/3
  8. Reptiloids = STR X 1.5, SPD X 2/3, CON X 2, DEX X 1/2, SIZ X 2/3
  9. Merpeople = STR X 2–must stay in water–no legs
  10. Leprechauns = All Att. X 3/4, SPD X 3/2–Automatic 2 space teleport when not on big map.
  11. Angels/Batmen = STR X 1.5, CHR X 2, Luck X 2/3, SPD X 3/2–Can fly in air.

_________________________________________________________________________________________________

Any race may contain any class–they cannot interbreed

Special talents:

Regenerate: Trolls, Reptiloids, some monsters

Darkness Vision: Uruk, Troll, Dwarves

Breathe under water: Merpeople

Fly: Angels, Batmen

Teleport: Leprechauns

Breed Easily: Human, Uruk, Ratlings

  1. Special Gimmicks
  2. Time passes–Seasons change continents; weather effects on characters
  3. 10 moves to day–5 moves to night. darken screen on large map. 5 moves really only to allow monsters to attack at night.
  4. Keep guard option

VII. Play Options

  1. Quest–the slow game at 15 moves per day/night
  2. Everyday life–100 days per move. births, deaths, marriages, success, failure, robbery, invasions, work, disease, training, use up money,                                news, rumors, developing history

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

  1. Quest

Large Map–Encounters–Gates–Distance, Time, Other Worlds

City Maps–Random Encounters–Enlist Delvers, gain levels, buy objects,                                 random encounters, clues, conversations

Dungeons–Underground catacombs–magic items, wealth, monsters, lore,                              legends, etc.

Wilderness Areas–Elven Forests, Dwarven Cities underground, Trollish                                  Caverns with Uruks, Undersea cities & grottos, Reptiloid Desert areas

  1. Everyday life

Text menus–character chooses activity, saving rolls made & a random                                    outcome

50% chance that nothing happens

30% chance of going broke

10% chance of violence

5% chance of children

5% chance of disease

IX Gates

  1. Distance gates–simple teleport gates located in far north, south, east, & west. also to some unknown islands and isolated areas.
  2. Other Worlds–Going through activates a world-building program a la 7 Cities of Gold. Player puts in a new disk–answers a few questions to                                     set world parameters. New world has same kind of environment as                             Rhalph, but are timeless & tend to be all one sort of thing (i.e. all                               desert, all forest) Find a way to plant things in new worlds that makes                         the trip worthwhile.
  3. Time Gates–some quests can only be done at certain periods of history. Game is on time track so characters ought to be able to jump back &                          forth between eras.

***********************************************************************************

My notes end here. What was I thinking? I don’t remember. Ambitious design for a computer game? Yes, very. It never got past this.

Ken St. Andre, April 7, 2015.

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Khazan Descriptive Essay 1989

I am aware that my thinking changes over time. It mutates and things now are not the same as they were then. While going through papers to send off to Tim Hutchings for his university collection of game designer materials, I found this old essay about Khazan. It was in with a bunch of old stuff that I did for a play-by-mail T & T campaign in 1981 for my TnT fanzine, but it is 8 years later. On first glance it appears to be part of the same stuff, but that’s not true.  Pay attention, Ken! This is how history gets distorted–unexamined assumptions that are flat-out wrong.

And there is a lot of difference between what you find here, and what your will find in Deluxe Tunnels and Trolls.  As I said: THINGS CHANGE.

I am retyping instead of scanning this, and will clean up  any obvious errors that were in the original, but word usage and content will be exactly the same as I intended it to be way back then.

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Khazan

04/18/89

Overview

Overview of Khazan

by Ken St. Andre

Khazan lies in the Dragon’s Jaws at the easternmost point of the great inland sea known as the Dragon’s Maw in the northern regions of Rhalph, the great dragon-shaped continent where most T & T adventures take place. It is named after the great wizard Khazan, he who sleeps eternally on an island marooned outside of time. In 666 A.K. Khazan, both wizard and city, fell to the monstrous armies of Lerotra’hh and Khara Khang, thus beginning an Age of Darkness that still hasn’t ended, though the year is now 1289 A.K.

The Empire of Khazan includes all the cities around the Dragon’s Maw as well as mny others in the Dragon’s Head and Breast, reaching as far south as Khosht, and as far east as Tharothar. Along the southern edge of the Empire lie many small city-states such as Knor and Gull, which are sometimes part of the Empire, and other times not.

The Death Goddess, Lerotra’hh, is the titular ruler of the Empire, and does in fact have the power of life and death over every creature within it. However, she has little interest in the mechanics of rule, and leaves the details to her consort and servant, Khara Khang, while she spends her time staging endless battles in the Arena. It is also rumored that she sometimes puts on mortal guise and goes adventuring for years at a time. She is certainly not your common empress.

The many cities of the Empire are governed by numerous Satraps, Dukes, Councils, Oligarchs, and So Forth. Some of them have been appointed by Khara Khang. Others rose to command by their own efforts. Lerotra’hh and Khara Khang virtually ignore them as long as the taxes and tributes are paid on time. Should these revenues fail for any reason, a Death Horde composed of Orcs, Trolls, Dragns, and other Monsters appears and either replaces the ruler, or destroys the offending city. The lost Dwarven capital of Hael’ku was so annihilated in 877 A.K. The local rulers have the power of kings so long as the tribute is paid, and none has dared challenge Khazan for over two centuries.

There are many different races within the Empire. Most numerous are the Men who were the original inhabitants of the Empire. Also common are Orcs, Dwarves, and Elves. The different peoples can interbreed with the help of magic, though it is rare for them to do so. Less common, but not rare, are the Trolls, Ogres, Mer-folk, Lizardmen, Leprechauns, Hobbits, and Fairies. Very rare are the Giants, Dragons, Shoggoths, and other stronger creatures.

Although the general rule is tyranny and a casual horror hard to imagine in our own over-civilized world, there are forces for Good at work in the land. Free Elves still roam the vast forests of Rhalph, while the mountains are honeycombed with the tunnels of Dwarves who pay lip-service only to Lerotra’hh. The Sons of the Bear-God are freedom fighters who battle the minions of death in secrecy. Most of all, there is a certain anarchy at work. The land is full of tunnel complexes, remnants of the Wizards Wars, where Lerotra’hh and Khara Khang have no power. Uncounted numbers of adventurers roam freely while trying to win their way to wealth and fame. The Wizards Guild holds vast power, and is often the true ruler within any given region other than Khazan itself. Lastly, the wilder parts of the world still abound with many tribes of Orcs, Trolls, and other creatures who keep to their ancient style of life, anti-social as it may be, who have never acknowledged any power other than their own.

Technologically, Khazan is about the equal of Europe in 1500. Many remarkably complicated devices are in use–such as glass, printing presses, paper. The metallurgical sciences are highly developed, and the Dwarves have alloys that are stronger and lighter than steel, which go by the names of true silver and true gold. Gunpowder has been invented by the Orcs, though its composition is still an Orcish secret, since only Orcs mine sulphur. However, guns and cannon are still far inferior in actual killing power to war magic, and so there is little impetus to develop them beyond the flintlock and cannon stage. Medicine dejpends almost entirely upon magic. Why strive for natural cures that take a long time when any competent wizard can bring one back from the brink of death with the right spell? Far better to learn magic than medicine!

This is the land of Khazan. As the game begins, it is a time of turmoil. Many forces, peoples, and movements are striving for dominance in the capitol as elsewhere. Simply put, it is a time when a person could easily get killed, you if your not canny and lucky.

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Fruitbat and Fungus

Introduction:

I am a game designer, not a one-trick pony. I just found the rules for this old game designed back in 1978 with Daniel Carver, but it’s mostly mine. I’m retyping the rules exactly as they appeared then in a copy I made to share with my friends. I am editing out any mistakes in the original manuscript.–Ken St. Andre 4/31/2015

FRUITBAT AND FUNGUS

(a Phizzbin class card game for 3 to 8 players by Ken St. Andre and Ugly John Carver with a little help from what’s left of the Cosmic Circle. c.1978, all rights reserved.) (copyright renewed, March 31, 2015 by Ken St. Andre)

Sequence of Play = Rules

1. Deal each player 6 cards face down. Do not look at them yet. (If someone looks at their hand, the penalty is that the player on the right will name the genre the offender must play in.)

2. Each player, starting with the dealer and moving to the right around the table then declares which genre they intend to spore in: Fungus, Fruitbat, or Floon. Definition: In a regular deck of cards all the numbered black cards (Ace to 10) are called fungus. With two fungi of the same value, the spade outranks the club. All numbered red cards are called fruitbats. With two of the same value, the heart outranks the diamond. All face card (jacks, queens, and kings) are called floons. After declaring which genre one is playing in, one can only score for cards played in their genre.

3. SPORE: This is the first scoring round. Each player looks at his/her hand and selects three cards to play face up for a score. Point values for various hands are listed separately in the rules, but the basic idea is to play 3 cards which will score as high as possible. Giant fungi and fruitbats are not allowed yet.

4. Trading. Starting with the player on the dealer’s right and moving around the table, each person gets a chance to improve its hand by trading with one of the other players. Any number of cards may be exchanged, but a point value of 10 or more must be given away when you trade. All floons are counted as 10 points for trading. A player may decline to trade during its turn, but may not decline if chosen by another player. Traded cards are kept secret. After everyone has had a chance to trade, we move on to the next round.

5. SPAWN: This is the second scoring round. Giant fungus and fruitbats are now allowed. A giant hand is one that uses more than 3 cards. At least 3 cards must be played. Players may change genre at the beginning of this hand, but there is a penalty of 50 points for doing so. There are no giant floons. Having all 3 of your cards in the declared genre is called a complete hand. If one must include a card that is not part of the declared genre, it is called a handicap, and the face value of the handicap cards is subtracted from the value of the hand. During either the Spore or Spawn round, a player may choose to not play in genre, but to play instead an Ecology, which consists of 1 fungus, 1 fruitbat, and 1 floon. See the list of all possible hands for the value and effect of an Ecology.

6. FLOONING: This is the third scoring round. After the spawn round, and while the cards are still face up, each player, startng with the one on the dealer’s right and continuing around gets a chance to floon. If you have one or more floons left in you hand unplayed, you can now play them on other players’ hands. You may only play 1 floon on 1 player at a time, and you cannot play on the same player more than once, even if you have 2 or more floons left in your hand. You can play on more than 1 player until you run out of floons. Flooning is done by replacing 1 card with your floon. The flooned player then gets your card, and you get the card you replaced, but you get the score for flooning. Players may not use cards that have been shown face up on the spawn round to floon with, and they cannot floon with fungi or fruitbats.

7. THE CLUTCH OF DOOM: The dealer now deals 3 cards face up from the deck. This is called THE CLUTCH OF DOOM. All players (except those who played an Ecology on the Spawn round) must discard all cards in their hands that have the same value as the Clutch of Doom cards. (Example: the 3 cards in the C. of D. are a 3, 7, and Queen. All players with 3 s, 7 s, and Queens must discard those cards.) The discards are taken out of play for the rest of the hand. Now all players pick up their remaining card and prepare for the ELIMINATION round.

8. Before we explain ELIMINATION, it is important to understand what the genres do.  Fruitbats eat fungus, Floons kill Fruitbats, and Fungus rots Floons. In Elimination, any fruitbat will beat any fungus, any floon will beat any fruitbat, and any fungus will beat (destroy) any floon. Larger fungus conquer smaller fungus, and likewise with fruitbats and floons. Among floons the order of suits is spades, hearts, diamonds, clubs in order of importance, king being high and jacks being low.

9. ELIMINATION: The object of the final round is to play the last surviving card. The player at the dealer’s right plays any card in his hand face up, and play continues around the table in a counter-clockwise direction. Fungi, fruitbats, and floons are eliminated by each other until either all cards have been played, or all players are out of cards except for the player whose card is triumphant on the field. 100 points are awarded for having the last surviving card plus face value of any cards left in your hand. Whenever a player fails to destroy the reigning card during the elimination round, the owner of that ruling card is awarded an additional 10 points. (Example: Ken plays the 10 of clubs, one of the largest of fungi; John plays the 8 of spades (a smaller fungus–Ken gets 10  points); Liz plays the Queen of Spades, a floon which is rotted by the fungus (Ken gets 10 points); Rob plays the Ace of Diamonds (a little tiny fruitbat, but it devours the great big fungus) and now his fruitbat holds thef field. Rob gets no points for knocking off Ken, but Ken cannot score any more on the big fungus.)

10. When the ELIMINATION round is over, the scores are totaled. Of course, the object was to make as high a score as possible. Fruitbat and Fungus is normally played in a series of hands, until one player has 1000 or more points. The highest score in excess of 1000 at the end of a hand is declared the winner. It usually takes about 5 hands for someone to win. For a shorter game, reduce the number of points needed to win; for a longer one increase them.

11. For maximum enjoyment players should announce the names of their hands during Spore and Spawn rounds, and give a running commentary during the other sequences of play, especially during Elimination.

12. Please study the scoring table and list of possible hands that follows. For purposes of humor, certain derogatory American slang has been used in the naming of floon hands–the names being suggested by the fact that you are using kings, queens, and jacks. The inventors of the game have no bias against thugs, faggots, lesbisans or anyone else. We merely use these labels because we find them humorous when taken out of contest and believe that most of our compeers will do so also.

Scoring Rules and Vocabulary

FUNGUS AND FRUITBAT HANDS

Mated–a pair, scores double face value of hand in a complete fungus or fruitbat.

Sprained–any 3 card straight (or longer) in either fungus or fruitbat. Scores triple the face value of the cards.

Flushed–any 3 (or more) cards all of the same suit in either fungus or fruitbat. Scores four times the face value of the hand.

Badass–a straight flush in fungus or fruitbat. Scores 10 times the face value of the hand.

Giant–using 4 or more cards in a fungus or fruitbat. Can only be played during the Spawn round.

It is proper when playing a hand to declare it gleefully as a Giant Sprained Fuitbat! Etc. It adds atmosphere.

FLOON HANDS

1 Jack–Bastard.  Worth 15 points.

1 Queen–Lady of the Evening. Worth 15 points.

1 King–Stud. Worth 15 points.

2 Jacks or 2 Kings–Faggots. Worth 40 points for women; worth 100 points for men.

2 Queens–Lesbians. worth 60 points for men; worth 150 points for women.

2 Jacks and a King–Thugs. Worth 60 points. If played, it wipes out any score made for Faggots during the round. When played on a floon round it scores only its face value.

2 Kings and a Jack–a Congress.  Worth 50 points for a female player and 75 points for a male player. If played it can be used to wipe out the point value for any other hand played during the round.

2 Queens and a Jack–a Cathouse. Worth 50 points for a female player and 75 points for a male player. It wipes out any score made for Lesbians during the round.

Jack and Queen of the same suit–an Oedipus. Worth 40 points.

King and Queen–a Marriage. Worth 20 points, unless . . .

King and Queen of different colors–Miscegenation.  Worth 25 points.

King, Queen, and Jack–a Family.  Worth 60 points. It is taken out of play, and left face up beside the player’s hand. The player is dealt 3 new cards to replace them. If the player can then make another family & play it, that is a Clan and is worth 240 points. In addition, the player gets to use all 6 cards in the Elimination round. When clans are not made, the family goes to the discards after the round is over.

King, Queen, and Jack of the same suit.–An Incest.  180 points. Not counted as a family for purposes of throwing out and getting new cards. Leads to the only possible giant floon. If you have a double Incest in your hand and you play it, it is worth 540 points.

3 Jacks–Punks. Worth 150 points.

3 Queens–Gaggle. Worth 150 points for men; worth 450 points for women.

3 Kings–a Pride.  Worth 150 points for women; worth 450 points for men.

THE ECOLOGY

The Ecology can be played without penalty during the Spore and Spawn rounds. It consists of 1 fungus, 1 fruitbat and 1 floon. It has no intrinsic value of its own, but counts for the same amount as the lowest hand played by another player. It also protects the player who used it from losing any cards to the Clutch of Doom, and it limits Floon hands to face value regardless of the bonuses normally associated with them above. An Ecology can be destroyed by flooning, but if not destroyed, they continue to have their regular dampening effect on any hand created by flooning.

The End.

Comments 37 years later:

Yes, Fruitbat and Fungus is a real game, that Daniel Carver and I created in the summer of 1978. The rules, scoring, and style of play are mostly mine, but Carver helped greatly with naming various types of hands, and special rules.  For example, these rules talk about Giant Fruitbats and Fungus, but Dan quickly changed that name to Humongous. So we could have a humongous fungus among us. My group of friends played it a lot for about 3 years and then we lost all copies of the rules and got involved in other things and it was mostly forgotten.  All names and attitudes associated with gender and politics and societal norms were meant to be taken as satire, and not intended in any mean-spirited or derogatory fashion. We had gay friends (I even had one transgendered friend) even in that uptight era.  It was meant to be an underground, secret game because we used language not considered acceptable in polite society back then.  In today’s climate of political correctness, it might be considered outrageously offensive, but when we wre playing it, both men and women, gay and straight, considered it to be hilarious. It was also complex enough that we had to keep the rules on hand in order to remember the scoring, and the possibilities for scoring and reversals of fortune are extremely varied.  My group (Ken St. Andre, James “Bear” Peters, Liz Danforth, Dan “Ugly John” Carver, Rob Carver and some others) eventually went our different ways. The rules had been mimeographed and distributed, and those copies got lost. I discovered my original hand-typed edition of the rules today (March 31, 2015) while going through and cleaning out some papers, and I have spent the last 3 hours retyping it here in order to preserve it from being lost forever. In today’s free-spirited geek culture, I don’t think the game would cause any alarm at all, but the politically correct might still be offended. I’m posting it where anyone can see it and play it, and you are invited to do so, but the copyright is mine. Don’t sell it!

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If you’ve ever played any really strange card games, why not leave a comment. I mean really strange. If a game is available commerically, it’s not that strange.

–Ken

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Graphic Novels I Have Read

Public libraries have been offering comics in the form of graphic novels for a couple of decades now. There is so much good stuff being published (and also tons of crap), and I have been using libraries to try and keep up.  Of course my library doesn’t buy everything, but Phoenix Public does buy a lot.  I check out a lot, and sometimes it is too easy to pick up something I have already read.  I need to keep a list of what I’ve read.  Back in the day, I kept a reading diary, but I ran out of empty diaries and don’t have any more, and besides, everything is online now.  Why not keep my comics diary online, and get some bragging rights from it.  It occurs to me that I haven’t been giving myself full credit here. What about all the graphic novels I own that I haven’t listed. So here is the list of graphic novels I’ve read, listed by main character.  Maybe I can sneak a few cover illos in, too. This is a web page in progress. It will be continually revised as I find new stuff to read. 🙂 The latest revision is September 13, 2017.The latest trick will be to list the date I posted each graphic novel on this site. There were 44 posts for 2016 and 42 posts in 2015. Some of this doesn’t come from the library. This is #46 for this year. I have been at this for over 4 years now, and the number of entries is really starting to stack up.

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Starting today, May 16, 2015, I am going to expand the scope of this page by also listing all the unbound, regular comics I buy. (Yeah, I haven’t done a very good job of that. 3/31/2016) Those will be listed below the asterisk line at the bottom of the graphic novel listing.

ADAM STRANGE

Planet Heist

A-Force Presents

A-Force: Hypertime (2/11/17)

Vol. 1: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl

Vol. 2: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl

Vol. 3: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl.

Vol. 4: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl.

Vol. 5: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl.

Vol. 6: featuring Black Widow, She-Hulk, Captain Marvel, Ms Marvel, Thor, The Unbeatable Squirrel Girl.

ALAN MOORE

Across the Universe: the DC Universe Stories of Alan Moore

AMERICAN DREAM

 

Beyond Courage

American Dream

AMERICAN MANGA

After the Rain

AllStar

Amelia Cole and the Enemy Unleashed

Amelia Cole and the Hidden War

Amelia Cole and the Unknown World

Ann Tenna

At the Mountains of Madness (H.P. Lovecraft adaptation)

Baba Yaga’s Assistant (9/7/17)

Barbarian Lord (8/12/17)

Beautiful Creatures

Bird, Cat, Dog

Blue Bloods

More teenage vampires.

More teenage vampires.

Breath of Bones: a tale of the golem.

Brody’s Ghost

Broxo

Cardboard

Cat Burglar Black

Chilling Tales of Horror; dark graphic short stories

Comics Never Stop #1 (more of an ashcan anthology than a graphic novel, but it may be my only freeby for FCBD 2015)

Curses! Foiled Again

Delilah Dirk and the Turkish Lieutenant

Down, Set, Fight!

Eldritch

Forbidden Brides of the Faceless Slaves in the Secret House of the Night of Dread Desire (1/25/17)

forbiddenbrides

47 Ronin

Ghostopolis

Gris Grimley’s Frankenstein

Henchgirl (4/12/17)

House of Night: Legacy

How to Talk to Girls at Parties

HowToTalk

Giant Days, vol. 4

I Kill Giants

It Takes a Wizard (to catch a wizard)

Katman

Klaw (7/14/17)

Last of the Sandwalkers

Mara

Maxor: Fantastic Exploits no. 21 (8/29/17)

Meridian: Flying Solo

Mind MGMT

Miss Peregrine’s Home for Peculiar Children

Monster on the Hill

Mr. Stuffins

Nimona

Ningen’s Nightmares

Nothing Can Possibly Go Wrong

Over the Wall

Parker: The Hunter

Parker: Slayground

Percy Jackson & The Olympians: The Lost Hope

Percy Jackson & The Olympians: The Sea of Monsters

Percy Jackson & The Olympians: The Titan’s Curse

Pinocchio, Vampire Slayer: Of Wood and Blood, Part 1  Pinocchio

Pride of Baghdad

Ratfist

Remind, v. 1

Remind, v. 2

RIP M.D.

Road Rage

Robot Dreams (3/7/17)

S

Satan’s Prep

Shadow Kiss

Solomon’s Thieves, Book One (9/7/17)

Storm, the Last Fighter (8/29/17)

Strong Female Protagonist

Strong Female Protagonist: Book One (3/14/17)

Sumo

Tantalize

Teenagers from Mars

The Adventures of Dr. McNinja

The Adventures of Dr. McNinja: King Radical (3/7/16)

The Chronicles of Vladimir Tod

The Dream Quest of Unknown Kadath (H.P. Lovecraft adaptation)

The Golden Compass: the Graphic Novel

vol. 1: (9/7/17)

The Infernal Devices: vol. 1 Clockwork Angel

The Infernal Devices: vol. 2 Clockwork Prince

The Rise of Aurora West

The Sleeper and the Spindle by Neil Gaiman (4/4/17)

The Stuff of Legend, Book 2: The Jungle

The Stuff of Legend, Book 3: A Jester’s Tale

The Sixth Gun, vol. ??

The Undertaking of Lily Chen (6/26/17)

The Woods

The Yellow Jar

Tina’s Mouth: an existential comic diary

Void’s Enigmatic Mansion, 1

Weird Fishes

Will & Whit

William and the Lost Spirit

Zebrafish

ANGEL & FAITH

A Little More than Kin

A Tale of Two Families (1/31/17)

Daddy Issues

Death and Consequences

Family Reunion

Lost and Found

United

What You Want, Not What You Need

Where the River Meets the Sea

ANIMAL MAN

Animal Man, vol. 1: The Hunt

Animal Man, vol. 3: Rotworld

Animal Man, vol. 5: Evolve or Die!

ANITA BLAKE: VAMPIRE HUNTER

Guilty Pleasures

ANT-MAN

Ant-Man

Everyone Loves Team-ups (1/19/17)

ant-man-team-ups

Scott Lang

Season One

AQUAMAN

Aquaman, vol 1; The Trench

Aquaman, vol. 2: The Others

Aquaman, vol. 3: Throne of Atlantis

Aquaman, vol. 4: Death of a King

Aquaman, vol. 5: Sea of Storms

Aquaman, vol. 6: Maelstrom

Aquaman, vol. 7: Exiled (6/3/17)

 

ARCHIE

Afterlife with Archie

AfterlifewithArchie

ATOMIC ROBO

AtomicRobo

Atomic Robo and the Ring of Fire  (7/29/17)

Vol. 5: Atomic Robo and the Deadly Art of Science

Vol. 6: The Ghost of Station X

AVENGERS

A vs. X (complete story in one compilation)

A vs. X: The Avengers

A vs. X: The New Avengers

Adapt or Die

Age of Ultron

Age of Ultron Companion

Avengers

Avengers, issue 12.1

Avengers/Invaders

Avengers:Invaders

Avengers Academy: Fear Itself

Avengers Academy: Final Exams

Avengers Academy: Second Semester

Avengers Academy: Will We Use This In the Real World?

Aventers: Adapt or Die (7/29/17)

Avengers Disassembled

Avengers: Endless Wartime

Avengers: Fear Itself

Avengers: Infinity: Avengers Universe 1

Avengers Prime

Avengers: Rage of Ultron (6/1/17)

Avengers the Initiative: Disassembled

Avengers the Initiative: Dreams & Nightmares

Aventers: The Last White Event (7/29/17(

Avengers: Time Runs Out, vol. 1

Avengers: Time Runs Out, vol. 2

Avengers vs. New Ultimates: Death of Spider-Man

Avengers World

Avengers World: A.I.M.pire

Avengers World: Ascension

Avengers World: Before Time Runs Out

Avengers World: Next World

Endless War

New Avengers: A Perfect World (7/29/17)

New Avengers: Civil War

New Avengers: Civil War II (7/29/17)

New Avengers: Infinity

New Avengers: Other Worlds

New Avengers: Standoff (7/29/17)

 

Prelude to Infinity

Secret Avengers: God Level

Secret Avengers: How to M.A.I.M. a Mockingbird

Secret Avengers: Let’s Have a Problem

Secret Avengers: The Labyrinth

Secret Invasion

The Last White Event

The New Avengers

The New Avengers: A Perfect World

The New Avengers: Civil War

The New Avengers: Everything Dies

The New Avengers: Secret Invasion

Time Runs Out, vol. 2.

Uncanny Avengers: Avenge the Earth

Uncanny Aventers: Axis Prelude (9/7/17)

Uncanny Aventers: Counter-Evolutionary (9/7/17)

Uncanny Avengers: Ragnarok Now

Uncanny Avengers: The Apocalypse Twins

X-Sanction

Young Avengers: Dark Reign

AXE COP

Axe-Cop

Axe Cop, volume 1

Axe Cop, volume 3

Axe Cop, President of the World

BAD MACHINERY

The Case of the Team Spirit

BALTIMORE

The Apostle and the Witch of Harju

The Cult of the Red King

The Steadfast Tin Soldier and the Vampire

BARTIMAEUS

The Amulet of Samarkand

BATGIRL

Batgirl volume 1: The Darkest Reflection

Batgirl (2015) vol. 1: Batgirl of Burnside (6/3/17)

Batgirl volume 2: Knightfall Descends

Batgirl (2016) vol. 2: Family Business

Batgirl volume 3: Death of the Family

Batgirl (2016) vol. 3: Mindfields (6/3/17)

Batgirl volume 4: Wanted

Batgirl volume 5: Deadline

Batgirl_Deadline

DC Universe Rebirth: Batgirl: vol. 1: Beyond Burnside

The Flood

The Lesson

BATMAN

Arkham Unhinged, vol. 1

Arkham Unhinged, vol. 2

Batman, volume 4: Zero Year–Secret City

Batman, volume 5: Zero Year–Dark City

Batman, volume 7: Endgame (2/28/17)

Batman, volume 8: Superheavy (2/28/17)

Batman, volume 9: Bloom (8/12/17)

Batman, volume 10: Epilogue (8/12/17)

Batman ’66, vol. 1

Batman ’66 Meets The Green Hornet (6/3/17)

Batman and Robin, volume 1: Born to Kill

Batman and Robin, volume 2 (2010–old continuity) Batman vs. Robin

Batman and Robin, volume 2: Pearl

Batman and Robin, volume 3: Death of the Family

Batman and Robin, volume 4: Requiem for Damian

Batman and Robin, volume 5: The Big Burn

Batman and Robin, volume 6: The Hunt for Robin (6/3/17)

Batman and Robin Eternal, volume 1

batman_and_robin_eternal_vol_1_1

Batman and Robin Eternal, volume 2 (9/13/17)

Batman and the Outsiders: The Chrysalis

Batman: Arkham City

Batman: Arkham Unhinged

Batman Beyond: Batgirl Beyond

Batman Beyond: City of Yesterday

Batman Beyond: Justice Lords Beyond

Batman Beyond: Brave New Worlds

Batman Beyond: Industrial Revolution

Batman Beyond: 10,000 Clowns

Batman Black & White, volume one

Batman Black & White, volume two

Batman Black & White, volume three

Batman Black & White, volume four

Batman: Blind Justice

Batman Dark Detective

Batman: Dark Knight, Dark City (4/4/17)

Batman: Dead to Rights

Batman: Death and the City (1/10/17)

Batman Detective Comics: vol. 1: Faces of Death

Batman: Earth One, vol. 2

Batman Earth One 2

Batman Eternal, vol. 1

Batman Gothic

Batman Incorporated

Batman Incorporated: Volume 1: Demon Star

Batman Incorporated: Volume 2: Gotham’s Most Wanted (6/3/17)

Batman: Knigtfall, part two: Who Rules the Night?

Batman: Legends of the Dark Knight, vol. 2

Batman: Legends of the Dark Knight, vol. 3

Batman: Legends of the Dark Knight, vol. 4

Batman: Legends of the Dark Knight, vol. 5

Batman: Life After Death

Batman: Long Shadows

Batman Odyssey by Neal Adams (possibly the weirdest Batman story ever told. It does however make some interesting points about Batman himself)

This story is more than crazy.

Batman: Outlaws #1: Shadowplay

Batman: Outlaws #2: Dead Gargoyles

Batman: Outlaws #3: Covert Action

Batman: Private Casebook

Batman: R.I.P. (the deluxe edition)

Batman: Rules of Engagement

Batman: The Black Glove

Batman: The Brave and the Bold

Batman: The City of Owls

Batman the Dark Knight: Volume 1: Knight Terrors

Batman the Dark Knight: Volume 2: Cycle of Violence

Batman the Dark Knight: Volume 3: Mad

Batman the Dark Knight: Golden Dawn: deluxe edition (6/3/17)

Batman: The Doom That Came to Gotham (6/3/17)

Batman: The Return of Bruce Wayne (4/4/17)

Batman: Turning Points

Batman vs. Two-Face (3/21/17)

Batman versus Bane

Batman ’66, vol. 1

Birth of the Demon

DC Universe Rebirth: Batman vol. 1: I Am Gotham

DC Universe Rebirth: Batman Beyond vol. 1: Escaping the Grave

Death in the City

Eye of the Beholder

Gates of Gotham

Gotham Academy, vol. 1: Welcome to Gotham Academy

Gotham Academy, vol. 2: Calamity

Gotham Academy, vol. 3: Yearbook

Impostors

Legends of the Dark Knight, vol. 2

Legends of the Dark Knight, vol. 3

Legends of the Dark Knight, vol. 5

Life After Death

Night of the Owls

Streets of Gotham: Hush Money

Streets of Gotham: Leviathan (7/10/17)

Tales of the Batman

The Bat and the Beast

The City of Owls

The Court of Owls

The World of Flashpoint featuring Batman

Time and the Batman

War Games: Act One: Outbreak

War Games, book one (3/12/17)

War Games, book two (3/12/17)

Zero Year–Secret City

BATMAN/SUPERMAN

Cross World: vol. 1

Game Over: vol. 2

Second Chance: vol. 3 (9/7/17)

Siege: vol. 4 (6/7/17)

Truth Hurts: vol. 5 (6/7/17)

BATTLEWORLD

Age of Ultron vs. Marvel Zombies

BATWING

vol. 3: Enemy of the State (6/26/17)

vol. 4: Welcome to the Family

vol. 5: Into the Dark

BATWOMAN

vol. 1: Hydrology

vol. 2: To Drown the World

vol. 4: This Blood is Thick

vol. 5: Webs

vol. 6: The Unknowns (8/29/17)

batwoman-v6

BEFORE WATCHMEN

Ozymandias–Crimson Corsair

BIRDS OF PREY

A Clash of Daggers

End Run

Metropolis or Dust

Soul Crisis (6/30/17)

The Cruelest Cut

The Death of Oracle

Trouble in Mind

BIZARRO

Bizarro

bizarro

BLACK BEETLE

No Way Out

BLACK PANTHER

Doomwar (9/13/17)

A Nation Under Our Feet, book two (4/18/17)

BLUE BEETLE

Reach for the Stars

B.P.R.D.

The Warning

BUFFY THE VAMPIRE SLAYER

Freefall

Guarded

On Your Own

The Core

The Devil’s Hand

Welcome to the team

CAPTAIN AMERICA

Captain America, 1-5

Captain America, 6-10

Captain America 15-18

Captain America & Black Widow

Captain America & Bucky

Captain America & Bucky: Old Wounds

Captain America and the Mighty Avengers: Last Days

Captain America/Iron Man: Civil War )9/10/17)

Captain America Sam Wilson, vol. 2: Standoff (2/28/17)

samwilson2

Captain America vs. the Red Skull

Castaway in Dimension Z: book one

Castaway in Dimension Z: book two

Forever Allies

Hydra Ascendant

Living Legend

Loose Nuke

No Escape

Red, White, and Blue

The Death of Captain America

The Death of Captain America: The Death of the Dream

The Iron Nail

The Man with No Face

The Tomorrow Soldier (4/4/17)

The Trial of Captain America

Two Americas

Winter Soldier: The Bitter March

CAPTAIN MARVEL

Alis Volat Propriis

Captain Marvel and the Carol Corps

Civil War II (7/29/17)

Down

Higher, Further, Faster, More

Stay Fly

CATWOMAN

Catwoman, volume 1: The Game

Catwoman, volume 3: Death of the Family (6/26/17)

Catwoman, volume 4: Gotham Underground

Catwoman, volume 5: Race of Thieves (3/14/17)

Catwoman, volume 6: Keeper of the Castle (3/7/17)

Catwoman Dies

CONAN

Conan Omnibus #2: City of Thieves (5/24/17)

CONVERGENCE

Crisis, book 1 (4/18/17)

Flashpoint, book 1

Flashpoint, book 2 (3/21/17)

Infinite Earths, book 1

Infinite Earths, book 2

Zero Hour, book 1

COURTNEY CRUMRIN

Courtney Crumrin Tales: The League of Ordinary Gentlemen

COWBOYS & ALIENS

 

CRISIS ON MULTIPLE EARTHS

Vol.6

The Team-Ups

DANIEL X: ALIEN HUNTER

DAREDEVIL

Avenging Spider-Man

Cruel and Unusual

Daredevil: Back in Black, vol 2: Supersonic (2/28/17)

Daredevil Cruel

Daredevil Faces Off with Five Crime Organizations at Once

Daredevil Reborn

Daredevil: Ultimate Collection

Daredevil: Ultimate Collection : The Devil in Cell Block 3

Dark Nights

Devil at Bay

Here Comes Daredevil

Here Comes Daredevil #16-21

Here Comes Daredevil #31-36

Here Comes Daredevil, the man without fear.

Supersonic (8/12/17)

The Autobiography of Matt Murdock

The Daredevil You Know

DARK SHADOWS

Dark Shadows, issues 1-4

DEADPOOL

Axis

Deadpool Kills Deadpool

Original Sin

The Ones with Deadpool

DEEPAK CHOPRA (Classic Author)

Buddha: a story of enlightenment

DEFENDERS

The Last Defenders

DEMI THE DEMONESS

demi

Demi and the Sex Squad #1

Sex Squad #2

Demi’s Strange Bedfellows

The Crimson Gash Meets Demi the Demoness

DIAL H

vol. 2: Exchange

DOCTOR WHO

Vol. 1: A Matter of Life and Death

Vol. 2: The Eye of Ashaya

Vol. 3: The Fountains of Forever

DOCTOR STRANGE

The Last Days of Magic (7/29/17)

DOUBLE D

Book 1: Just Desserts

 

DRACULA

The Company of Monsters

The Tomb of Dracula (collected edition of the comics number 13 – 23)

DREAMLAND CHRONICLES

Book 1 dreamlandchron_1

Book 2

Book 3

DISNEY KINGDOMS

Seekers of the Weird

DRESDEN FILES

Fool Moon: vol. 2.

Welcome to the Jungle

EARTH ONE

Earth One: vol. 2

EARTH 2

Earth 2, Vol. 3: Battle Cry

ELFQUEST

Mindcoil: book 14A

ENDER’S SHADOW

Command School

ETERNAL CHAMPION

Michael Moorcodk’s The Swords of Heaven, the Flowers of Hell (8/29/17)

FABLES

Snow White

FANBOYS VS. ZOMBIES

Volume 1: Wrecking Crew 4 Lyfe

FANTASTIC FOUR

Back in Blue

Civil War

Doomed

FF: Family Freakout

FF: Fantastic Faux

FF: Future Foundation, vol. 1: Tomorrow

FF: Future Foundation, vol. 2: The Supremor Seed

FF SupremorSeed

FF: Future Foundation, vol 3: All Hope Lies in Doom

FF: Future Foundation, vol. 4: You Are Whatever You Want To Be

Fantastic 4: Back in Blue

Fantastic 4: The Master of Doom

Fantastic Four: Someone’s Going to have to Stay Behind

Fantastic Four: The End is Fourever

Fantastic Four: Three

Fantastic Four: World’s Greatest (3/18/17)

Forever

New Departure, New Arrivals

Road Trip

The Bridge

The End is Fourever

The Fall of the Fantastic Four

Unified Field Theory

FAR FROM WONDER

volume 1

FINAL CRISIS

Countdown to Final Crisis, vol. 3, issues 25-13. (4/18/17)

Revelations

FIREFLY

Serenity: Those Left Behind

FIVE WEAPONS

Making the Grade

FLASH

Blood Will Run

Final Crises: Rogue’s Revenge

Flash, vol. 1: Move Forward

Flash, vol. 2: Rogues Revolution

Flash, vol. 3: Gorilla Warfare

Flash, vol 5: History Lessons

Flash, vol. 6 Out of Time

Lightning in a Bottle

Move Forward

The Flash by Mark Waid, book two (6/1/17)

Wonderland

FLASH GORDON

Volume 2

FLASHPOINT

Flashpoint Convergence: Book 1

Flashpoint Convergence: Book 2

Flashpoint featuring Batman

Flashpoint featuring Green Lantern

Flashpoint featuring Superman

Flashpoint featuring the Flash

Flashpoint featuring Wonder Woman

FOREVER EVIL

Forever Evil

FRANKENSTEIN

Monsters, monsters everywhere.

Monsters, monsters everywhere.

 

Frankenstein, Agent of S.H.A.D.E.: vol. 1: War of the Monsters.

FROM HELL

From Hell; being a melodrama in 16  parts

The From Hell Companion

GAMBIT

Gambit, vol. 1.

GHITA

Ghita of Alizarr

Ghita of Alizar

GHOST RIDER

All-new Ghost Rider: Engines of Vengeance

All-new Ghost Rider: Legend (2/28/17)

ghostriderlegend

GHOSTBUSTERS

Happy Horror Days

Haunted America

The New Ghostbusters

Trains, Brains, and Ghostly Remains

Who Ya Gonna Call?

GI JOE

Cobra

G.I. Joe

G.I. Joe, A Real American Hero, vol. 3

G.I. Joe, A Real American Hero, vol. 4

G.I. Joe, A Real American Hero, vol. 5

G.I. Joe, A Real American Hero, vol. 7

G.I. Joe, A Real American Hero, vol. 10

G.I. Joe: Get Jiro

Son of the Snake

GIRL GENIUS

girlgenius

I am pretty sure I have already read most of Foglio’s brilliant Girl Genius series, either in comics or on the web, but I will only list them here as I get actual volumes in my hands.–Ken 3/17/2015.

Vol. 9: Agatha Heterodyne and the Heirs of the Storm

Vol. 12: Agatha Heterodyne and the Siege of Mechanicsburg

Vol. 13: Agatha Heterodyne and the Sleeping City

GODZILLA

Godzilla: the Half-Century War

Oblivion (1/31/17)

Rulers of Earth: volume 1 (3/14/17)

Rulers of Earth: volume 2

GRAYSON

vol. 1: Agents of Spyral

vol. 3: Nemesis

Grayson003

vol. 4: A Ghost in the Tomb (1/19/17)

vol. 5: Spyral’s End (3/7/17)

GREEN ARROW

Archer’s Quest

Arrow: Season 2.5

Arrow: Triple Threat

Arrow: the Dark Archer

DC Universe Rebirth: Green Arrow vol. 1: The Death and Life of Oliver Queen (8/9/17)

DC Universe Rebirth: Green Arrow vol. 2: Island of Scars (8/9/17)

Green Arrow, vol. 2: Triple Threat (3/8/17)

Green Arrow, vol. 3: Harrow

Green Arrow, vol. 4: The Kill Machine

Green Arrow, vol. 5: The Outsiders War

Green Arrow, vol. 6: Broken

Green Arrow, vol. 7: Kingdom

Green Arrow, vol. 8: The Night Birds

Green Arrow 8

Green Arrow, vol. 9: Outbreak

Green Arrow: Year One

Green Arrow and Black Canary: Big Game (6/29/17)

Green Arrow and Black Canary: Family Business (6/30/17)

Heading into the Light

 

GREEN LANTERN

DC Universe Rebirth: Green Lantern: Vol. 1: Rage Planet

DC Universe Rebirth: Green Lantern: Vol. 2: The Phantom Lantern (7/29)17)

Emerald Warriors

Green Lantern, vol. 1: Sinestro

Green Lantern, vol. 2: The Revenge of Black Hand

Green Lantern, vol. 3: The End (2/11/17)

Green Lantern, vol. 4: Dark Days

Green Lantern, vol. 5: Test of Wills (2/16/17)

Green Lantern, vol. 6: The Life Equation

Green Lantern Corps: Emerald Eclipse

Green Lantern Corps: Recharge

Green Lantern Corps: Sins of the Star Sapphire

Green Lantern Corps: The Weaponer

Green Lantern Corps: vol. 2: Alpha War

Green Lantern Corps: vol. 3: Willpower

Green Lantern: Lights Out

Green Lantern New Guardians: vol. 1 The Ring Bearer

Green Lantern New Guardians: vol. 2: Beyond Hope

Green Lantern New Guardians: vol. 3: Love and Death

Green Lantern New Guardians: vol. 4: Gods and Monsters

Green Lantern New Guardians: vol. 5: The Godkillers

Rage of the Red Lanterns

Rise of the Third Army

Secret Origin (3/8/17)

GRIMM

The Coins of Zakynthos: volume one

GUARDIANS OF THE GALAXY

Cosmic Avengers

Emperor Quill (3/9/17)

Guardians Disassembled (4/18/17)

Guardians of Infinity (3/9/17)

Original Sin (3/9/17)

Tales of the Cosmos (8/29/17)

The Trial of Jean Grey

Through the Looking Glass (3/9/17)

Tomorrow’s Avengers

the GUILD

Knights of Good

HARLEY QUINNs

DC Universe Rebirth: Harley Quinn, vol. 1: Die Laughing

DC Universe Rebirth: Harley Quinn, vol. 2: Joker Loves Harley (6/29/17)

Harley Quinn and her Gang of Harleys (4/22/17)

Harley Quinn: Gotham City Sirens, Book 2.

Harley Quinn, vol. 1: Hot in the City

HarleyQuinn1

Harley Quinn, vol. 2: Power Outage

Harley Quinn, vol. 2: Welcome to Metropolis

Harley Quinn, vol. 3: Kiss Kiss Bang Stab

Harley Quinn, vol. 4: A Call to Arms (4/18/17)

Harley Quinn, vol. 5: The Joker’s Last Laugh (9/10/17)

Night and Day (3/8/17)

HATTER

v.1 The Looking Glass Wars

v.2 Mad with Wonder

v.3 The Nature of Wonder

v,4 Zen Wonder

HAWKEYE

All-New Hawkeye (6/26/17)

Anchor Points (9/13/17)

Hawkeyes (6/26/17)

L.A. Woman

Little Hits

My Life as a Weapon

Rio Bravo (4/18/17)

HELLBOY

B.P.R.D.: Killing Ground

Hellboy in Hell: The Death Card (9/13/17)

Hellboy in Hell: The Descent

Masks and Monsters

Hellboy Masks Monsters

The Crooked Man and Others

The Midnight Circus (4/4/17)

The Storm and the Fury

Weird Tales: volume 2

HEROES FOR HIRE

Fear Itself (2/11/17)

heroseforhirefearitself

HINGES

Book 1: Clockwork City (8/9/17)

BOOK 2:  Paper Tigers (8/9/17)

HINTERKIND

The Hot Zone (7/10/17)

The Waking World

Written in Blood (7/10/17)

HULK

Chaos War: the Incredible Hulks

Hulk: The End

Hulk: Who Shot Bruce Banner

Hulk/Thing: Hard Knocks

Indestructible Hulk: Agent of S.H.I.E.L.D

Indestructible Hulk: Gods and Monster

Indestructible Hulk: Humanity Bomb

Indestructible Hulk: S.M.A.S.H. Time

Omega Hulk, book 1 (7/10/17)

Omega Hulk, book 2 (7/10/17)

The Totally Awesome Hulk: Cho Time

HYPERNATURALS

The Hypernaturals, vol. 1

Hypernaturals1

The Hypernaturals, vol. 2

The Hypernaturals, vol. 3

INHUMANS

Inhumans

INK

Final Crisis Aftermath: Ink

INVINCIBLE

Invincible, vol. 1-21. (Thanks to Phoenix Public Library, I have been able to read this whole series. Gonna go read vol. 21 right now.)

IRON MAN

Armor Wars Prologue

IronManArmor1

Armored Vengeance (9/7/17)

Believe

Demon

Extremis

Industrial Revolution

Infamous Iron Man: Infamous (7/29/17)

Invincible Iron Man: Reboot (3/9/17)

Iron Man 3: Prelude

Iron Man 2020

IronMan1

Iron Metropolitan (7/29/17)

Iron Monger

Rings of the Mandarin

Stark: Disassembled

Superior Iron Man: Infamous

Superior Iron Man: Stark Contrast

Superior Iron Man 2

The Invincible Iron man: The Five Nightmares

The Invincible Iron Man: Long Way Down

The invincible Iron Man: The Future

The Secret Origin of Tony Stark, Book 1

The Secret Origin of Tony Stark, Book 2

Unfixable

War of the Iron Men

IRREDEEMABLE

Irredeemable, vol. 1

Irredeemable

Irredeemable, vol. 2

Irredeemable, vol. 3

Irredeemable, vol. 4

Irredeemable, vol. 5

Irredeemable, vol. 6

Irredeemable, vol. 7

Irredeemable, vol. 8

Irredeemable, vol. 10

JEM AND THE HOLOGRAMS

jemmholograms

vol. 1 Showtime

vol. 2 Viral

vol. 3 Dark Jem

 

JOHN CARTER

John Carter, Warlord of Mars Omnibus; collecting nos. 1-25 & annual nos. 1-3

JohnCarter

JOHN CONSTANTINE: HELLBLAZER

Tainted Love

JONESY

Volume One: Boom Box

JOYRIDE

vol. 1: Ignition (1/31/17)

JURASSIC PARK

Dangerous Games

JUSTICE LEAGUE

DC Univers Rebirth: Justice League: vol. 1: The Extinction Machines (7/29/17)

DC Universe Rebirth: Justice League of America: Road to Rebirth (6/26/17)

I Can’t Believe It’s Not the Justice League

JLA, v. 1

JLA, v. 3

JLA, v. 4

JLA Earth 2

JLA One Million

JLA: the deluxe edition, volume 2

Justice League: Generation Lost, vol. 1

Justice League: Generation Lost, vol. 2

Justice League: Rise and Fall

Justice League: Trinity War

Justice League, volume 1: Origin

From the looks of things, Superman has lost his primary importance in the DC comics universe.

From the looks of things, Superman has lost his primary importance in the DC comics universe.

Justice League, Vol. 2: The Villain’s Journey

Justice League, Vol. 3: Trinity War

Justice League, Vol. 4: The Grid

Justice League, Vol. 5: Forever Heroes

Justice League, Vol. 6: Injustice League

Justice League, Vol. 7: The Darkseid War, Part 1

Justice League: The Darkseid War: Power of the Gods

League of Justice: Stave 1

League of Justice: Stave 2

JUSTICE LEAGUE DARK

Magic is a form of super powers.

Magic is a form of super powers.

Justice League Dark: Vol. 1.

Justice League Dark: Vol. 2: The Books of Magic

Justice League Dark: Vol. 3: The Death of Magic

Justice League Dark: Vol. 4: Rebirth of Evil 7/10/17)

Justice League Dark: Vol. 5: Paradise Lost (7/10/17)

Justice League Dark: Vol. 6: Lost in Forever (7/10/17)

JUSTICE LEAGUE OF AMERICA

Dark Things

Identity Crisis

Omega

Sometimes it is fun to show the cover without all the logos and titles superimposed on the art.

Sometimes it is fun to show the cover without all the logos and titles superimposed on the art.

Sanctuary

Second Coming

Survivors of Evil

Team History

The Bad Seed

The Lightning Saga

The Rise of Eclipso

When Worlds Collide

World’s Most Dangerous

JUSTICE LEAGUE 3000

Yesterday Lives, v. 1

The Camelot War, v. 2

JUSTICE SOCIETY OF AMERICA

Axis of Evil

Black Adam and Isis

Ghost Stories

Monument Point

The Whistling Skull

Whistlingskull

Thy Kingdom Come, part two

Thy Kingdom Come, part three

KILL SHAKESPEARE

The Tide of Blood

KillBill1

KINGDOM COME

Never-Ending Battle

Truth and Justice

Up in the Sky

KONI

Koni konfidential

KULL

The Vale of Shadow

Kull Vale of Shadow

 

LADY JUSTICE

vol. 2

LADYJUSTICE#2cover.indd

LAST MAN

Last Man, vol. 3: The Chase

 

LEAGUE OF EXTRAORDINARY GENTLEMEN

league-of-extraordinary-gentlemen

League of Extraordinary Gentlemen, vol. 1

League of Extraordinary Gentlemen, vol. 2

League of Extraordinary Gentlemen: Black Dossier

League of Extraordinary Gentlemen, vol. 3: Century

LEGION OF SUPER-HEROES

Final Crisis: Legion of 3 Worlds

Showcase presents: Legion of Super-Heroes (Adventure Comics #349 – 368 Oct. 1966 to May 1968)

Legion 1

LOKI, AGENT OF ASGARD

Last Days

 

LOVE AND CAPES

Going to the Chapel

Wake Up Where You Are

Love&Capes1

MANGA

Alice in the Country of Clover: v. 1: Knight’s Knowledge

Alice in the Country of Clover: v. 2 Cheshire Cat Waltz

Alice in the Country of Clover: v. 3: Cheshire Cat Waltz

Alice in the Country of Hearts, issues 25-35.

Alice in the Country of Hearts: v. 2: My Fanatic Rabbit

Attack on Titan: colossal edition

Attack on Titan

Gogo Monster

InuYasha 3 in 1

vol. 1,

Kitoro

Manga Shakespeare: A Midsummer Night’s Dream

Time Killers

MARVEL

The End

MARVEL ZOMBIES

Marvel Zombies Return

Zombies Christmas Carol

MIRACULUS: TALES OF LADYBUG AND CAT NOIR

Spots On (4/4/17)

MOCKINGBIRD

My Feminist Agenda  (7/29/17)

MockingbirdFeministAgenda

MOON KNIGHT

From the Dead

In the Night

MS MARVEL

Ascension

MsMarvel1

Crushed

Dark Reign

Down

Generation Why

Last Days

No Normal

NEAL ADAMS

DC UNIVERSE

NEMESIS

Nemesis #1-4

NEONOMICON

Neonomicon by Alan Moore

NIGHTWING

DC Universe Rebirth: Nightwing: vol. 1: Better Than Batman (8/12/17)

DC Universe Rebirth: Nightwing: vol. 2: Back to Bludhaven 8/12/17)

Nightwing, volume 1: Bludhaven

Nightwing1

Nightwing, vol 2: Rough Justice (7/10/17)

Nightwing, vol. 1: Traps and Trapezes

Nightwing, vol. 2: Night of the Owls

Nightwing, vol. 3: Death of the Family

Nightwing, vol. 4: Second City

Nightwing, vol. 5: Setting Son (7/29/17)

Nightwing: The Great Leap

 

NOBLE CAUSES

Hidden Agendas

OH MY GODDESS!

The Fourth Goddess

ORPHAN BLACK

Vol. 1: Issues 1-5

PLANETARY

Vol. 1: All Over the World and Other Stories

POWER GIRL

A New Beginning

Bomb Squad

POWER MAN AND IRON FIST

The Comedy of Death

PREZ

Vol. 1: Corndog-in-Chief (9/7/17)

PROVIDENCE

Providence, Chapter 1

RED CITY

Red City

RED HOOD

Red Hood and the Outlaws, vol. 1: Redemption (9/13/17)

Red Hood and the Outlaws, vol. 2: The Starfire (9/7/17)

Red Hood and the Outlaws, vol. 4: League of Assassins (9/13/17)

Red Hood and the Outlaws, vol. 6: Lost and Found (9/13/17)

Red Hood and the Outlaws, vol. 7: Last Call (9/10/17)

Red Hood/Arsenal: vol. 1: Open for Business (9/10/17)

Red Hood/Arsenal: vol. 2: Dancing with the Devil’s Daughter (9/7/17)

RedHood:Arsenal2

RED HULK

Planet Red Hulk

RED ROBIN

7 Days of Death

RED SONJA

Volume 1: Queen of Plagues (2/15/17)

Volume 2: The Art of Blood and Fire  (2/15/17)

RedSonja2

ROBIN

We Are Robin, vol. 1: The Vigilante Business (2/11/17)

we-are-robin1

We Are Robin, vol. 2: Jokers (2/11/17)

ROBOCOP

Last Stand

Robocop vs. Terminator

ROBERT JORDAN’S THE WHEEL OF TIME

The Eye of the World

ROGER ZELAZNY (CLASSIC AUTHOR)

SAGA

volume 3, 4, 5

 

SANDMAN

Endless Nights

Preludes & Nocturnes

Season of Mists

The Wake

World’s End

SCOOBY DOO

Scooby Apocalypse, vol. 1

 

SCOTT PILGRIM

vol. 1: Scott Pilgrim’s Precious Little Life

vol. 2: Scott Pilgrim vs. the World

vol. 3: Scott Pilgrim and the Infinite Sadness

SECRET ORIGINS, vol. 2: 

Secret Origins 2

SECRET SIX

Cats in the Cradle

Reptile Brain

Unhinged

SECRET WARS

Deadpool’s Secret Secret Wars

Prelude

Secret Wars 2099 (4/4/17)

Warzones! Secret Wars 2099 (7/10/17)

SHE -HULK

Disorderly Conduct (2/28/17)

she-hulkfriends

Law and Disorder

SHUTTER

Vol. 1: Wanderlost

Vol. 2: Way of the World

Vol. 3: Quo Vadis

 

S.H.I.E.L.D.

S.H.I.E.L.D by Steranko: the complete collection

SIGIL

Out of Time

SILK

The Life and Times of Cindy Moon

Silk Comic

SILVER SURFER

Last Days

New Dawn

Rebirth of Thanos

Requiem

Worlds Apart

SPACEHAWK

Spacehawk

SPIDER-MAN

24/7

Avenging Spider-Man: My Friends Can Beat Up Your Friends

Big Time

Chapter One

Crime and Punisher

Died in Your Arms Tonight

Election Day

Ends of the Earth

Fear Itself Spider-Man

Fever

Flying Blind

Graveyard Shift

Grim Hunt

Hobgoblin Lives

Kraven’s First Hunt

Learning to Crawl

Lizard: No Turning Back

Marvel Knights Spider-Man: Fight Night

Maximum Clonage Alpha

Maximum Clonage Omega

spider-man-maximum-clonage-omega-1_cover-art

Miles Morales: the Ultimate Spider-Man: Revelations

Miles Morales: the Ultimate Spider-Man: Revival

New Ways to Die

Origin of the Hobgoblin

Origin of the Species

Peter Parker

Spider-Gwen: Greater Power (1/19/17)*

spidergwengp

Spider-Gwen: Weapon of Choice (4/4/17)

Spider-Man and the Fantastic Four

Spidey: After-School Special (3/7/17)

Spidey: First Day

Spiral

Superior Spider-Man Team-Up Friendly Fire

Superior Spider-Man Team-Up Superior Six (3/7/17)

Superior Spider-Man Team-Up Versus

The Amazing Spider-Man: Amazing Grace

The Amazing Spider-Man: Big Time

The Amazing Spider-Man: Edge of Spider-Man

The Amazing Spider-Man: Election Day

The Amazing Spider-Man: Lizard: No Turning Back

The Amazing Spider-Man: Origin of the Species

The Amazing Spider-Man: Spiderhunt

The Amazing Spider-Man: Spider-Verse Prelude

The Amazing Spider-Man: Spider-Verse

The Amazing Spider-Man: Spiral

The Amazing Spider-Man: The Fantastic Spider-Man

The Amazing Spider-Man: The Movie Prelude

The Amazing Spider-Man: The Return of Anti-Venom

The Amazing Spider-Man: Worldwide, vol. 1

The Amazing Spider-Man: Worldwide, vol. 2

The Amazing Spider-Man: Worldwide, vol. 3 (1/18/17)

The Extremist

The Gauntlet: Juggernaut

The Gauntlet: Rhino & Mysterio

The Gauntlet: Vulture & Morbius

The Next Chapter: Volume 3

The Parker Luck

The Return of Anti-Venom

The Sensational Spider-Man: Feral

The Superior Foes of Spider-Man

The Superior Spider-Man: A Troubled Mind

The Superior Spider-Man: Goblin Nation

The Superior Spider-Man: My Own Worst Enemy

The Superior Spider-Man: Necessary Evil

The Superior Spider-Man: No Escape

The Superior Spider-Man: Superior Venom

The Superior Spider-Man Team-up: Friendly Fire

The Superior Spider-Man Team-up: Superior Six

Trouble on the Horizon

Ultimate Comics: Spider-Man: Chameleons

Ultimate Comics: Spider-Man, v. 4

Ultimate Comics: Spider-Man, v. 11

Ultimate Spider-Man

Ultimate Spider-Man, #7-14: Chameleons

Utimate Spider-Man, v. 18, Ultimate Knights

Ultimate Spider-Man: Death of Spider-Man Fallout

Ultimate Spider-man: Irresponsible

Ultimate Spider-man Web-Warriors: Spider-verse

Venom Carnage

VenomCarnage

Vulture & Morbius

SPIDER-MAN 2099

Civil War II: Something Sinister This Way Comes (4/4/17)

Collected edition #1-10

Collected edition  #11-14 + Spider-Man 2099 Unlimited #1-3 + Spider-Man 2099 Annual #1.

SPIRIT

Will Eisner’s The Spirit, vol. 1

Will Eisner’s The Spirit, vol. 2 with a Batman meets The Spirit adventure

SQUIRREL GIRL

I Kissed a Squirrel and I Liked It (6/26/17)

Like I’m the Only Squirrel in the World (6/26/17)

Squirrel You Know It’s True (6/26/17)

Squirrel, You Really Got Me Now (6/26/17)

The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl Beats Up the Marvel Universe (6/26/17)

STAR*LORD

Legendary Star*Lord: First Flight (1/31/17)

STAR WARS

A New Hope; episode 4 (3/7/17)

Agent of the Empire, volume 1, Iron Eclipse

Agent of the Empire, volume 2, Hard Targets

Chewbacca

Dark Times: volume 1: The Path to Nowhere

Dark Times: volume 5: Out of the Wilderness

Dark Times: volume 6: Fire Carrier

Dark Times: volume 7: A Spark Remains

Dawn of the Jedi: volume 2: Prisoner of Bogan (9/7/17)

Han Solo (6/26/17)

Kanan, First Blood (3/7/17)

Kanan, the Last Padawan (3/7/17)

Knight Errant: volume 2: Deluge

Knight Errant: volume 3: Escape

Knights of the Old Republic, vol. Ten: War (9/7/17)

Last Flight of the Harbinger (8/29/17)

Legacy: volume 1: Prisoner of the Floating World

Legacy: volume 2: Book 4: Empire of One

Legacy: volume 9: Monster

Obi-Wan & Anakin  (1/19/17)

anakin_obi_wan_tpb

Princess Leia

Shadows and Secrets

Shattered Empire (9/7/17)

Showdown on the Smuggler’s Moon

Skywalker Strikes

Tag & Bink Were Here

The Old Republic: vol. 3: The Lost Suns

Vader

Vader Down

Vector: vol. 2

Yoda’s Secret War (8/29/17)

 

STEVEN KING: THE STAND

Captain Trips

SUICIDE SQUAD

The Nightshade Odyssey

SuicideSquadNightshade

vol. 3. Death is for Suckers

SUPERGIRL

Adventures of Supergirl (4/18/17)

DC Universe Rebirth: Supergirl: Vol. 1: Reign of the Cyborg Supermen (6/26/17)

Supergirl, vol. 1: The Girl of Steel (6/26/17)

Supergirl, vol. 1: Last Daughter of Krypton

Supergirl, vol. 2: Girl in the World

Supergirl, vol. 3: Sanctuary

Supergirl, vol. 4: Out of the Past

Supergirl, vol. 5: Red Daughter of Krypton (4/18/17)

SUPERMAN

Adventures of Superman: vol. 1

Superman1

Adventures of Superman: vol. 2

Adventures of Superman: vol. 3

DC Universe Rebirth New Super=Man, vol. 1: Made in China (7/14/17)

DC Universe Rebirth Superman vol. 1: Son of Superman (3/7/17)

DC Universe Rebirth Superman vol. 2: Trials of the Super Son (6/1/17)

Superman: American Alien (7/14.17)

Superman Beyond: Man of Tomorrow.

Superman Earth One, vol. 2

Superman: Fury at World’s End

Superman: Grounded, vol. 1

Superman: Grounded, vol. 2

Superman: H’el on Earth

Superman: Krypton Returns

Superman: Last Stand of New Krypton, vol. 1

Superman: Last Stand of New Krypton, vol. 2

Superman: Last Son of Krypton

Superman: Mon-El

Superman: Psi War

Superman: Return to Glory vol. 2 (7/29/17)

Superman: Secrets and Lies

Superman Unchained

Superman: Under Fire, vol. 5 (8/29/17)

Superman: What Price Tomorrow?

Tangent: Superman’s Reign

The Black Ring: vol. 1

The World of Flashpoint featuring Superman

SUPERMAN/BATMAN

Superman/Batman: vol. 1 Sorcerer Kings (3/21/17)

Superman/Batman: vol. 2 (3/16/17)

Superman/Batman: vol. 3 (3/14/17)

Superman/Batman: vol. 4 (2/28/17)

Worship

SUPERMAN/WONDER WOMAN

Power Couple, vol. 1

Power Couple

War and Peace, vol. 2

Casualties of War, vol. 3

Dark Truth, vol. 4

A Savage End, vol. 5

 

SWAMP THING

Volume 4: Seeder

Volume 5: The Killing Field

TARZAN

Tarzan of the Apes by Burne Hogarth

Tarzan vs. Predator (in German)

TEEN TITANS

Changing of the Guard

TeenTitans1

DC Universe Rebirth: Teen Titans, vol. 1: Damian Knows Best (9/7/17)

Teen Titans Spotlight: Cyborg

Teen Titans, volume 1: It’s Our Right to Fight

Teen Titans, volume 2: The Culling

Teen Titans, volume 3: A Death in the Family

Teen Titans, volume 4: Light and Dark

Teen Titans, volume 4: When Titans Fall

Titans of Tomorow

TEENAGE MUTANT NINJA TURTLES

Casey & April (4/18/17)

Change is Constant, vol. 1

Enemies Old, Enemies New, vol. 2

City Fall, Part 1, vol. 6

Northampton, vol. 8

Monsters, Misfits, and Mad Men, vol. 9

Mutanimals (2/11/17)

New Mutant Order, vol. 10

The Secret History of the Foot Clan

THANOS

Marvel Universe: The End

THE AUTHORITY

The Authority, volume 1

THE FADE OUT

Act Two

fade-out-2

THE HEROES OF OLYMPUS

BOOK 1: The Lost Hero (3/7/17)

THE LOOKING GLASS WARS

Crossfire

THE MASSIVE

Black Pacific

THE ONCE AND FUTURE QUEEN

#1, #2

THE SPIRIT

Spirit Archives, vol. 13.

THE SWORD

Vol. 1: Fire

Vol. 3: Earth

Vol. 4: Air

THE UNKNOWN

The Devil Made Flesh

The Unknown

THE WALKING DEAD

vol. 21: All Out War, Part Two

THIRTY DAYS OF NIGHT

THOR

Astonishing Thor

For Asgard (9/7/17)

Godbomb (3/9/17)

Journey into Mystery: Everything Burns

Thor Burns

The Deviants Saga

The God Butcher

The Goddess of Thunder

The Mighty Thor

The Mighty Thor: Fear Itself; In the Beginning (1/10/17)

The Mighty Thor: Thunder in Her Veins (4/4/17)

The Trials of Loki

The World Eaters

Thor: The Dark World: Prelude

Thor, God of Thunder: The Accursed

Thor: Who Holds the Hammer? (1/10/17)

TITANS

Villains for Hire

TOR

The Chosen One, book 2.

Tor Chosen One

 

TRINITY

Trinity: Batman, Superman, Wonder Woman

Trinity

ULTIMATES

Ultimate Comics: Spider-Man, 16.1 – 22.

Ultimate Comics: X-Men

Ultimate X4: X-Men–Fantastic Four

The Ultimates, vol. 1.

USAGI YOJIMBO

A Town Called Hell (7/14/17)

Foxhunt

Usagi Yojimbo Book Three

It's a fierce bad rabbit.

It’s a fierce bad rabbit.

VERTIGO COMICS (I.E. WEIRD STUFF)

Sweet Tooth

The Dream Hunters

The Furies

The Unwritten: Apocalypse

The Unwritten: Tommy Taylor and the Ship That Sank Twice

The Unwritten: War Stories

VIBE

Volume 1: Breach Vibe

WALLACE WOOD (CLASSIC ARTIST)

The Wizard King (copyright 1978)

WARLORDS (8/29/17)

WEIRD FANTASY #1 (8/29/17)

WEIRDWORLD

Warriors of the Shadow Realm (8/29/17)

WILDCATS

Homecoming

WITCHBLADE

Rebirth: vol. 3

Witchblade/Red Sonja

WIZARD OF OZ

The Wonderful Wizard of Oz

WOLVERINE

All New Wolverine: Civil War II (7/29/17)

All New Wolverine: Enemy of the State II (7/29/17)

Back in Japan

Death of Wolverine: The Weapon X Program

Get Mystique

Goodbye, Chinatown

Hunting Season (4/18/17)

Killable

Not Dead Yet

Old Man Logan: Warzones! (3/9/17)

Rot

Sabertooth Reborn

Savage Wolverine: Hands on a Dead Body (7/29/17)

Savage Wolverine: Kill Island

Savage Wolverine: The Best There Is

Savage Wolverine: Wrath

The End (1/10/17)

Three Months to Die: Book 1 (9/10/17)

Three Months to Die: Book 2

WONDER WOMAN

Challenge of the Gods

Contagion

Ends of the Earth

Sensation Comics Presents Wonder Woman, vol. 1

Wonder Woman, vol. 1: Blood

Wonder Woman, vol. 2: Guts

Wonder Woman, vol. 3: Iron

Wonder Woman, vol. 4: War

Wonder Woman, vol. 5: Flesh

Wonder Woman, vol. 6: Bones

Wonder Woman, vol. 7: War-Torn (4/18/17)

Wonder Woman, vol. 8: A Twist of Fate (4/18/17)

Wonder Woman, vol. 9: Resurrection (4/18/17)

WORLD OF WARCRAFT

Dark Riders

Pearl of Pandaria

WORLD’S FINEST

Showcase presents vol. 4

WORLDS’ FINEST

Huntress/Power Girl, volume 3: Control Issues

Huntress/Power Girl, volume 4: First Contact

Huntress/Power Girl, volume 5: Homeward Bound (6/26/17)

X-MEN

X-men

All New X-Men: All Different

All New X-Men: Apocalypse Wars (7/29/17)

All New X-Men: Ghosts of Cyclops (7/29/17)

All New X-Men: Here to Stay

All New X-Men: One Down

All New X-Men: Out of Their Depth

All New X-Men: The Ultimate Adventure

All New X-Men: The Utopians (3/9/17)

All-New X-Men: Yesterday’s X-Men

Astonishing X-Men: Exalted

Astonishing X-Men: Exogenetic

Astonishing X-Men: Gifted

Astonishing X-Men: Monstrous

Astonishing X-Men: Unmasked

Astonishing X-Men: Unstoppable

Astonishing X-Men: Xenogenesis

Battle of the Atom

Blank Generation

Civil War: X-Men

Dark X-Men (7/10/17)

Deadly Genesis

Decimation: The Day After

Die by the Sword

Divided We Stand

Endangered Species

Extraordinary X-Men: Apocalypse WArs

FF

First to Last

First Class: Band of Brothers

House of M

House of M: Civil War

Legacy: Back to School

Legacy: Collision

Legacy: For We Are Many (2/28/17)

Legacy: Invasive Exotics

Legacy: Lost Legions

Legacy: Necrosha

Legacy: Prodigal

Legacy: Revenants

Legacy: Salvage

Manifest Destiny

Marvel Knights X-Men: Haunted

New X-Men

New X-Men #118-121

New X-Men: #139-145

New X-Men: #151-154

New X-Men: Childhood’s End

Phoenix Endsong

Primer

Reckless Abandonment

Siege: X-Men

Supernovas

The Burning World (3/7/17)

The Day After

The First X-Men

The Rise and Fall of the Shi’Ar Empire

Torn

Ultimate Comics X-Men, vol. 1

Uncanny X-Force: Deathlok Nation

Uncanny X-Force: Fear Itself: The Deep

Uncanny X-Force: Otherworld

Uncanny X-Force: The Apocalypse Solution

Uncanny X-Force: The Great Corruption

Uncanny X-Force: Torn and Frayed

Uncanny X-Men: Broken

Uncanny X-Men: Revolution

Uncanny X-Men: Storyville (3/9/17)

Uncanny X-Men: Superior: Apocalypse Wars (4/18/17)

Uncanny X-Men: Survival of the Fittest

Uncanny X-Men: The Good, The Bad, The Inhuman

Uncanny X-Men: The Great Corruption

Uncanny X-Men: The Omega Mutant

Uncanny X-Men: vs. S.H.I.E.L.D.

War Machines

With Great Power

X-Men: Battle of the Atom

X-Men: Blank Generation

X-Men: Civil War

X-Men: Exogenous

X-Men FF

X-Men First Class: Band of Brothers

X-Men: First to Last (3/7/17)

X-Men Forever: Once More . . . Into the Breach

X-Men Forever 2: Scream a Little Scream

X-Men: Marvel Knights: Haunted

X-Men: Onslaught: the complete epic (7/10/17)

X-Men: Prelude to Schism

X-Men: Primer

X-Men: Schism

X-Termination

X-Treme X-Men: Prisoner of Fire

X-treme X-Men: Xavier Must Die

X-treme X-Men: You  Can’t Go Home Again

Young X-Men: Books of Revelations

XOMBI

Xombi

ZELDA

The Legend of Zelda: A Link to the Past

Zelda

This is only a tiny fraction of the graphic novels I’ve read, and I created the web page in hopes of not repeating myself.  Life is short, and sequential art stories are long, and I really don’t have time to read the same stuff over and over.

**************************************************

REGULAR COMIC SERIES NOT BOUND.

A PRINCESS OF MARS #1, #2, #3, #4, #5

AKIM: HERR DES DSCHUNGELS #1, #2, #3, #4, #5

Akim&amp;VikingGirl

ALPHA: BIG TIME #1-4

ARAK, SON OF THUNDER

#10 The Last Centaur

ASTRO CITY (Vertigo)

#4 On the Sidelines

#5 Thumbtacks & Yarn

#21 The End of the Trail

#22 Hero’s Reward

#42 The Deep Blue Sea

#43 My Dad

#44 The Cat Who Walked Through Walls

ATLANTIS CHRONICLES

#1 Deluge

AVATAR/BRIGGS LAND

FCBD 2017 featuring  “Brothers” and “The Village”

BADGER 

Badger #1, #2, #3, #4

BATMAN

Rebirth Batman #22 (Holographic cover)

BOOF

#4

CIVIL WAR II #0, #1, #3, #4, #5, #6

CIVIL WAR II #1, #2, #3

CONAN/RED SONJA (Dark Horse)

#1 The Age of Innocence

#2 The Age of Adventure

#3 The Age of War

#4 The Age of Death

CONAN AND THE PEOPLE OF THE BLACK CIRCLE (Dark Horse) #1-4

CONAN: ROAD OF KINGS (Dark Horse) #1-10

CONAN THE AVENGER (Dark Horse)

#1 Shadows over Kush, part one

#2 Shadows over Kush, part two

#3 Shadows over Kush, part three

#4 Shadows over Kush, part four

#5 Shadows over Kush, part five

#6 Shadows over Kush, part six

#7 The Damned Horde, part one

#8 The Damned Horde, part two

#9 The Damned Horde, part three

#10 The Damned Horde, part four

#11 The Damned Horde, part five

#12 The Damned Horde, part six

#13 Xuthal of the Dusk, part one

#14 Xuthal of the Dusk, part two

#15 Xuthal of the Dusk, part three

#16 Blood Oasis, part one

#18 Blood Oasis, part three

#19 Blood Oasis, part four

#20 A Witch Shall Be Born, part one

#21 A Witch Shall Be Born, part two

#22 A Witch Shall Be Born, part three

#23 A Witch Shall Be Born, part four

#24 A Witch Shall Be Born, part five

#25 A Witch Shall Be Born, part six

CONAN THE BARBARIAN

#129 The Creation Quest!

CONAN THE SLAYER

Blood in His Wake, part 1-12

DARK HORSE PRESENTS  # 23, #24, #25, #26, #27, #28

DC UNIVERSE REBIRTH

Justice League #1, #2,  #3,  #4, #5, #6, #7, #8, #9,

DEJAH THORIS  #1 #2 #3 #4

DEJAH THORIS AND THE GREEN MEN OF MARS #1, #2, #3, #4, #5, #6, #7, #8

DEJAH THORIS AND THE WHITE APES OF MARS #1, #2, #3, #4

DEN

Reveries in Cragor, the City of Sounds

DOCTOR STRANGE #10, #11, #12, #13, #14, #15, #16. #17, #18, #19, #20, #21

DOCTOR STRANGE AND THE SORCERERS SUPREME #1 , #2, #3, #4,  #5, #6, #7, #8, *9, #10, #11, #12

DOCTOR STRANGE ANNUAL #1

DOCTOR STRANGE: MYSTIC APPRENTICE #1 #2 #3 #4

DOCTOR STRANGE/THE PUNISHER

Magic Bullets #1 #2 #3 #4

DOOM PATROL

#1 Happy Birthday, Casey Brinke: Brick by Brick part 1

#2 Negative World: Brick by Brick part 2

#3 It’s A Doomed World After All: Brick by Brick part 3

#4 I’m Sorry I’m Late: Brick by Brick part 4

#5 Let’s Go Fast: Brick by Brick part 5

DRAGON AGE

Knight Errant #1,

EARTH2: World’s End #3

ELF LORD (Warp Graphics)

V.2 #1 Elflord (Cuts Loose)

ELFQUEST: KINGS OF THE BROKEN WHEEL

#2

FF

#11 The Possible Boy

#12 Mind Mischief

#13 Moloid See, Moloid Do

FIGHT CLUB (free comic book day includes the Goon and the Strain) 2015

FIRST BORN #23.2 (holographic cover)

FLASH

#22 The Button, part 4 (holographic cover)

Flash22Button

 

FLASH GORDON

Kings Cross #5

FOREVER EVIL #7

FUTURE’S END #1: Wonder Woman (holographic cover)

GROO: FRAY OF THE GODS #1, #2, #3, #4

GROO: FRIENDS AND FOES (Dark Horse)

#1 Captain Ahax

#2 Granny Groo

#3 Arba and Dakarba

#4 Arcadio the Hero

#5 Grooella

#6 The Sage

#7 Chakaal

#8 Weaver & Scribe

#9 Pal ‘n Drumm

#10 Taranto

#11 The Bard

#12 Kayli

GROO, PLAY OF THE GODS #1, #2, #3

GUARDIANS OF THE GALAXY

FCBD 2017

GUARDIANS TEAM UP

001   Avengers

HELLBOY

20th Anniversary Sampler

JLA: JUSTICE LEAGE OF AMERICA

#3 Power and Glory, part 3

JOHN CARTER: THE END

#1: Twilight of the Red Queen

#2: Apocalypse Barsoom

#3 I’m of Your Blood, Yours and the Warlords

#4 The Old Man on the Ocean Floor

JOHN CARTER: WARLORD OF MARS  #1, #2, #3, #10, #13, #14

JOHN CARTER: WORLD OF MARS #1, #2 #3, #4

JUSTICE LEAGUE 3001 #2

KING CONAN (Dark Horse)

#1 The Hour of the Dragon, part 1

#2 The Hour of the Dragon, part 2

#3 The Hour of the Dragon, part 3

#4 The Hour of the Dragon, part 4

#5 The Hour of the Dragon, part 5

#6 The Hour of the Dragon, part 6

#1 The Conqueror, part 1

#2 The Conqueror, part 2

#3 The Conqueror, part 3

#4 The Conqueror, part 4

#5 The Conqueror, part 5

#6 The Conqueror, part 6

#1 The Phoenix on the Sword, part 1

#2 The Phoenix on the Sword, part 2

#3 The Phoenix on the Sword, part 3

#4 The Phoenix on the Sword, part 4

#1 The Scarlet Citadel, part 1

#2 The Scarlet Citadel, part 2

#3 The Scarlet Citadel, part 3

#4 The Scarlet Citadel, part 4

#1 Wolves Beyond the Border, part 1

#2 Wolves Beyond the Border, part 2

#3 Wolves Beyond the Border, part 3

#4 Wolves Beyond the Border, part 4

KULL: The Cat and the Skull #1-4

KULL: The Hate Witch #1-3

KULL: The Shadow Kingdom #1-4

Kull Eternal #1

LARK’S KILLER #1

LEGENDARY RED SONJA (Dynamite) #1, 2, 3, 4, 5

LORDS OF MARS #1, #2, #3, #4, #5, #6

LORDS OF THE JUNGLE featuring Tarzan and Sheena #1 #2 #3 #4 #5 #6

LordsJungle201601CovARoss

 

MARVEL: DOCTOR STRANGE

Doctor Strange 001,

MARVEL FREE PREVIEWS SECRET WARS (Marvel)

MARVEL FREE PREVIEWS (STAR WARS)

MARVEL FREE PREVIEWS (THE CLONE CONSPIRACY)

METAL

The Forge: Prelude to Metal. #1.

The Casting: Prelude to Metal. #1

Dark Nights: Metal #1, #2

NIZAR DER TIGER-BOY #1

PATHFINDER: WORLDSCAPE #1, #2, #3, #4, #5, #6

POISON ELVES (Sirius) #7, #8, #9, #10, #11, #12, #13, #14, #15, #17, #21, #22, #24, #25, #27, #28, #29, #30, #31, #32, #33, #34. #35, #36, #37, #38, #39, #43, #44, #47, #54

(What makes this book special is that Drew Hayes both wrote and illustrated his own book–a total one man tour de force that he maintained despite poor health for years. Drew died in 2007. IMHO, This was the most original fantasy comic appearing in the 20th century, and I’m counting Pini’s Elfquest, the Marvel Conan, and a dozen other attempts at heroic fantasy.)

PoisonElves

PRINCE VALIANT (King) #1, #2

PROVIDENCE #4, 5, 6, 7, 8, 9, 10, 11, 12

RAT QUEENS v. 2

#1, #2, #3

 

RED SONJA (Dynamite)

The Long Walk to Oblivion (1-shot)

Worlds Away #0, #1, #2

RED SONJA vol. 4:  #1, 2, 3, 4, 5, 6, 7, 8

RED SONJA: SCAVENGER HUNT (Marvel) #1

RED SONJA/CONAN (Dark Horse) ONE, TWO, THREE, FOUR

REYN (Image) #1-5

ROCKETEER/SPIRIT: Pulp Friction #2, #3

SAMURAI: The Isle With No Name #1 #2 #3

SCALES & SCOUNDRELS #1

SECRET EMPIRE #1, #2, #3

FCBD 2017

SHEENA, QUEEN OF THE JUNGLE #0, 1, 

SIF (one shot) #1

SPACE CIRCUS

#4

STAR WARS

Vader Down, #1, #2, #3

SUPERMAN ACTION COMICS

#987 The OZ effect part 1

SUPERWOMAN

Rebirth Superman #1,

SWAMP THING

#3 Fateful Reunion (guest appearance by Zatanna)

SWIMSUIT SPECIAL

#1

SWORD OF SORCERY featuring AMETHYST

#0, #1, #2, #3

SWORDS OF SORROW (Dynamite)

#1, #2, #3, #4, #5, #6

Swords of Sorrow: Dejah Thoris & Irene Adler #1, #2, #3, #4

Swords of Sorrow: Red Sonja & Jungle Girl #1, #2, #3

Swords of Sorrow: Vampirella & Jennifer Blood #1, #2, #3, #4

TARZAN (Malibu)

Love, Lies, and the Lost City #1, #2. #3

The Beckoning #1, #2, #3, #4, #5, #6, 37

TARZAN LORD OF THE JUNGLE #6, #7, #8, #10, #11, #12, #18, #19, #26

TARZAN ON THE PLANET OF THE APES #1, #2, #3, #4, #5

TARZAN THE WARRIOR #1, #2, #3

THE AGE OF HEROES

Vol: 1: #1 Wex

THE DOOM PATROL

#11 Betrayed by Larry Trainor

#12 Invasion

#13 Power and Chaos

#14 Order and Doom

#15 Hail to the Chief

#16 Reunion

#17 From Gil’Dishpan with Love

#18 Endings . . . Beginnings

THE ELSEWHERE PRINCE

vol. 1: #3 Abagoo

THE GODS OF MARS #1, #2, #3, #4, #5

THE GREATEST ADVENTURE

#1,  #2, #3, #4, #5

THE INCREDIBLE HERCULES

#113

THE PHANTOM (King) #2

THE SISTERHOOD OF STEEL

Vol. 1: #3 Sisters, Secrets, & Slaves

THE TERRITORY

#1: Arena of Doom

TOP TEN

Beyond the Farthest Precinct, parts 1-5 of 5.

TUROK: DINOSAUR HUNTER (VALIANT)

#2, #3, #4, #5, #6, #7, #16

WALT DISNEY’S MICKEY MOUSE (Gladstone ca. 1987)

#219 Mickey Mouse and the Seven Ghosts, chapter one

#220 Mickey Mouse and the Seven Ghosts, chapter two

#221 Mickey Mouse and the Seven Ghosts, chapter three

#222 Editor in Grief, chapter one

#223 Editor in Grief, chapter two

#224 The Crazy Crime Wave, a golden age classic from 1933, chapter one

#225 The Crazy Crime Wave, a golden age classic from 1933, chapter two

#226 The Captive Castaways, a golden age classic from 1934, chapter I

#227 The Captive Castaways, a golden age classic from 1934, chapter II

#228 The Captive Castaways, a golden age classic from 1934, chapter III

WARLORD OF MARS #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15, #16, #17, #18, #19, #20, #21, #22, #23, #24, #25, #26, #27, #28, #29, #30

WARLORD OF MARS ANNUAL #1

WARLORD OF MARS: Fall of Barsoom Book 1, 2, 3, 4, 5

WARLORD OF MARS: Dejah Thoris #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15, #16, #17, #18, #19, #20, #21, #22, #23, #24, #25, #26, #27, #28, #29, #30, #31, #32

VALIANT: X-O MANOWAR 

FBCD Special 2017

VAMPS

#3/3  Pumpkin Time

WARLORD

Vol. 4: #26 The Challenge

WARRIORS OF MARS

#1, #2, #3, #4, #5,

WOLVERINE

Weapon X Program #1, #2, #3

WONDER WOMAN

DC Universe Rebirth Wonder Woman: #1-17, 1

Wonder Woman/Tasmanian Devil #1: The Devil You Know (6/26/17)

XENA, WARRIOR PRINCESS (Dynamite)

Xena #1 #2 #3 #4 #5 #6

XO MANOWAR

Sneak Preview

FREE COMIC BOOK DAY 2016

Free Comic Book Day is always the first Saturday in May. It started in 2002, and I’ve collected a ton of comics from all of them, but I never recorded what I got before. Since I am listing ordinary comics as well as graphic novels now, I will list them all under the general FCBD category.  These comics have almost zero resale or collectible value, but sometimes have some pretty nice stories in them.

All New, All Different Avengers (Marvel)

Archie #1 (Archie)

Attack on Titan Anthology (Kodansha)

Bob’s Burgers (Dynamite)

Civil War (Marvel)

Cleopatra In Space: Book One: Target Practice (Scholastic)

DC Superhero Girls (DC)

Doctor Strange #1 The Oath (Marvel)

Doctor Who: Four Doctors! (Titan)

GREEN LANTERN SPECIAL EDITION

Grumpy Cat (and Pokey) (Dynamite)

Justice League United #1 (DC)

Lady Mechanika  (Benitez)

Legend of Korra (Dark Horse)

ROM (Marvel)

Serenity: Firefly Class 03-K64 (Dark Horse)

Suicide Squad #1 (DC)

If you’d like to comment on some of your favorite graphic novels, go ahead and list them here. If I’ve also read that book, I’ll add it to my list up above, and maybe give you a shout.

–Ken

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The Lost City

Look what I found while digging through a box of old papers.

This Dwarf city does not appear to be underground.

This Dwarf city does not appear to be underground.

Back in the day I used to like to draw fantasy maps and dungeons and stuff.  As you can see, I am no artist, but the ideas are clear enough.

There are no notes to go along with the city plan.  I don’t recall ever using the city of Kha-Vrinn in a gaming session.  I had forgotten that I even had this pic.

This must be a very early drawing because at some later time I had decided that the Qabala Tree of Life plan would be the basic city plan for all the Naga cities, not the dwarf cities.  For those of you not into the mystic Qabala, that occult symbol looks like this:

cabala tree

Do you see the concentric circles in the lower right corner of the diagram?  At some later time, my thoughts on how Dwarves built their cities switched to this model of concentric rings, and that is the city plan offered in my Dwarf World module.

The crenelated line around the city is obviously the fortified city wall.  It is interesting that these Dwarves didn’t try to fortify the lake.  The city is wide open to invasion in that one spot only.

Note the arrow pointing north.  The city has an east-west basic axis, but even that is not true east and west, but slightly tilted.  It shows the Dwarves don’t really care about astronomical calculations.  Most likely it shows that the tree pattern is long in one direction and short in the other, and I matched it to the paper I was drawing on.  But I wonder why I put the N arrow in on a slant.

Interesting notes: The city is built in a forest with caves and rough terrain nearby.  There is access to the underground world, but it is not were the Dwarves live.  At some later time when I did The Toughest Dungeon in the World I imagined another Dwarven city–Hael’ku which also was not underground, but was surrounded by cliffs and connected to a labyrinth of underground tunnels.  Apparently my early thoughts about the Dwarves had them as a surface-dwelling race who liked to have ready access to underground places.

The numbered circles on the tree are all major buildings.  Number 7 is shown as the King’s Palace; number 9 is shown as the Queen’s Palace.  This is the only indication that Dwarves even have kings and queens.

Location number 5 is shown as a square and labeled Temple of Khazath.  That would make Khazath the god of this particular group of Dwarves,  The idea that Gristlegrim created the Dwarves and was their god goes way back with me.  This must be earlier still.  I currently have no idea who Khazath is or was.  Not too far from the island temple are the Priest’s Quarters–a whole section of the city devoted to housing the clergy, and near that are the cemetery vaults, probably indicating that the priests were also the undertakers.  Location number 8 is probably some kind of holy mortuary.  This association of the priesthood with the dead is rather Egyptian in concept.

When I drew this map, probably back in the mid-seventies some time, I don’t think I gave a single throught to why things were the way they were.  I just labeled sections as they occurred to me.  Using some analysis now, I would say that Kha-Vrinn was probably a small place, and in decline.  The fields that used to feed the city are extensive but now overgrown with weeds and brush.  Food supply has moved inside the walls to the City Gardens area.  There is a section of orchards that also seems to provide food.  Access to a forest on the south side of the city would also imply that the Dwarves hunted animals for meat.  There is no evidence of herding or of a slaughterhouse in the city.  My guess is that most Dwarves were vegetarians.

There may be more than one brand of Dwarves on Trollworld, but they are all stout fighters.

There may be more than one brand of Dwarves on Trollworld, but they are all stout fighters.

The KH phoneme in the name of the city and the god is characteristic of the peoples in the Dragon’s head and breast area.  It seems likely that that Kha-Vrinn was located somewhere on the escarpment near the old forest of Shancinar.  I was putting everything into that part of the world during the earliest days of Tunnels and Trolls.

And that’s it.  Feel free to use the place in your own fantasy campaigns if you wish.  I may show it to my Official Cartographer and see if I can’t get the lost Dwarven city o Kha-Vrinn included on the final map for Deluxe Tunnels and Trolls.

If you ever designed a Dwarf city, or even visited one, why not leave a comment?

–end

Posted in Dwarves of Trollworld, Ken St. Andre, Lost Cities, Tunnels and Trolls | Tagged , | 2 Comments

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